Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 7002543412730702481 0 Esekla the Charlatan (level 1, 13/13 HPs) Began as a Formicid Wanderer on May 17, 2025. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Charlatan (Formicid Wanderer) Turns: 1, Time: 00:00:03 Health: 13/13 AC: 4 Str: 18 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . d - +0 leather armour rPois . (no cloak) rElec . b - +0 pair of gloves rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 leather armour (worn) Wands e - a wand of flame (16) Potions c - a potion of attraction Skills: + Level 3.6 Stealth + Level 1.1 Spellcasting + Level 2.0 Forgecraft + Level 4.3 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 20% 1d4 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 5% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 pair of gloves, a potion of attraction, a +0 leather armour, a wand of flame (16); and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Launch Clockwork Bee. You have escaped! ######### ≈≈≈≈≈≈≈ß# ........# ........# ...ß...@# ...ß....# ........# ........# ≈≈≈≈≈≈≈ß# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | pair of gloves, a potion of attraction, a +0 leather | armour, a wand of flame (16); and the following spell | memorised: Kinetic Grapnel; and the following spells | available to memorise: Launch Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_rooms