Etenc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (49, 36, D) a book of Fire (49, 41, D) a +0 war axe a red draconian corpse (49, 43, D) a +0 glaive a +0 glaive a ring of protection from cold a +0 flail a +0 short sword a +0 cloak (50, 25, D) a book of Fire (50, 36, D) a +0 glaive (50, 41, D) a +0 flail a ring of poison resistance (50, 42, D) a +5 antimagic battleaxe (50, 43, D) a +0 battleaxe a purple draconian corpse (50, 44, D) a +5 heavy war axe (51, 25, D) the staff "Orb Guardian's Death" {rC+ rN+ Str+4 Int+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (51, 32, D) a +6 war axe (51, 41, D) a +0 long sword of flaming the +7 long sword of Joyful Slaughter {heavy, Will+} Will+: It increases your willpower. a red draconian corpse (51, 42, D) a +0 trident a black draconian corpse (52, 25, D) a staff of earth (unseen) (52, 42, D) a +0 glaive a green draconian corpse (53, 25, D) a book of Air (53, 37, D) a staff of earth (unseen) (54, 25, D) a book of Power (54, 36, D) a staff of cold (unseen) (59, 36, D) the +10 battleaxe "Hellblazer" {drain, *Corrode Int+2 Dex+5} Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). *Corrode: It may corrode you when you take damage. (59, 37, D) the +8 whip "Icinic" {flame, rElec rPois rF-} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (60, 30, D) a +0 trident (60, 31, D) a +3 broad axe (60, 36, D) a +0 tower shield of protection (61, 8, D) a +0 buckler a +0 scale mail a +0 war axe (61, 11, D) a hell hound corpse (skeletalised by now) (61, 30, D) 5 large rocks a cyclops corpse (skeletalised by now) (61, 32, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 36, D) a +1 helmet of see invisible (61, 37, D) the +3 scale mail of Conscience {rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. (61, 41, D) a +0 heavy war axe (62, 0, D) a +2 flail of protection (62, 9, D) a +2 trident of venom (62, 16, D) a staff of death (62, 17, D) a staff of alchemy (62, 20, D) a +3 scimitar of flaming (unseen) (62, 27, D) the +10 hand axe "Kolec" {antimagic, Dex+5} Dex+5: It affects your dexterity (+5). (62, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 32, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 36, D) a +2 plate armour of fire resistance (63, 0, D) a +0 dagger of flaming (63, 8, D) a manual of Hexes (63, 16, D) a +1 vampiric trident (63, 20, D) a +4 scimitar of flaming (unseen) (63, 21, D) a +1 heavy battleaxe (63, 26, D) the +9 demon whip "Zasoyzau" {drain, *Noise rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. (63, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 16, D) the +2 falchion of the Magic Mushroom {drain, Fly rF- Int-2 Stlth+} Int-2: It affects your intelligence (-2). rF-: It makes you vulnerable to fire. Fly: It grants you flight. Stlth+: It makes you more stealthy. (64, 20, D) a +0 scimitar of flaming (unseen) (64, 26, D) a +1 halberd of protection (64, 27, D) a staff of alchemy (unseen) (67, 0, D) a staff of air (unseen) (68, 3, D) a +3 halberd a +0 robe (69, 0, D) a +2 rapier of speed (unseen) (69, 36, D) a staff of alchemy (70, 8, D) a staff of air (70, 9, D) a +1 tower shield of reflection (70, 20, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (70, 36, D) the +3 trident of the Boiling Point {drain, Dex+2} Dex+2: It affects your dexterity (+2). (70, 40, D) a +0 trident (71, 11, D) a +4 mace a +0 robe (71, 20, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (71, 37, D) a +1 bardiche of flaming (71, 39, D) a +6 ring of dexterity a ring of positive energy a wand of flame (15) a +6 ring of strength a wand of warping (7) a wand of mindburst (11) a +6 ring of dexterity a ring of willpower 4 scrolls of amnesia 2 potions of brilliance a ring of willpower (71, 42, D) a +3 battleaxe of flaming (72, 8, D) the staff of Laceration {rC+ Will- Stlth+ Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (72, 16, D) the +5 battleaxe of Valuable Assets {speed, +Blink rPois} rPois: It protects you from poison. +Blink: It lets you blink. (72, 17, D) a +5 ring of evasion a ring of ice a wand of paralysis (5) a wand of light (7) a wand of mindburst (7) a +6 ring of intelligence a +6 ring of intelligence a ring of flight an amulet of faith a wand of flame (18) (72, 18, D) 5 large rocks a cyclops corpse (skeletalised by now) (72, 20, D) a +0 giant club a +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now) (72, 21, D) a +2 dire flail (72, 25, D) an amulet of magic regeneration (72, 26, D) a staff of air (72, 27, D) a flux talisman (73, 17, D) a There-And-Back Book (73, 20, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (73, 26, D) the +6 short sword of the Green God {flame, Fly Will+ Str+2 Stlth+} Str+2: It affects your strength (+2). Will+: It increases your willpower. Fly: It grants you flight. Stlth+: It makes you more stealthy. (73, 36, D) the +1 robe "Kihengux" {MP+6 Int-4 Dex-2 Archmagi} Int-4: It affects your intelligence (-4). Dex-2: It affects your dexterity (-2). MP+6: It affects your magic capacity (+6). Archmagi: It increases the power of your magical spells. (73, 37, D) a +1 spear of flaming (75, 1, D) the +1 spear of the Jester {heavy, Will+ Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Will+: It increases your willpower.