Etenc the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 scale mail a +0 buckler a +0 war axe (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (49, 0, D) a +3 falchion of flaming (unseen) (49, 1, D) a wand of quicksilver (6) (49, 17, D) a hydra corpse (49, 36, D) a staff of alchemy (49, 37, D) the staff of the Glowing Weasel {rF+ Dex+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 0, D) a +2 buckler of reflection (unseen) (50, 1, D) a +2 short sword of venom (unseen) (50, 12, D) a +1 buckler of protection (50, 17, D) a +0 robe a blink frog corpse a rime drake corpse (50, 24, D) the +2 short sword of Gumutynu {flame, Str-3 Dex+4} Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). (50, 41, D) a +0 scimitar (still there?) the +3 kite shield of Inquiry {rPois Str+3} (still there?) Str+3: It affects your strength (+3). rPois: It protects you from poison. a +0 longbow (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (50, 42, D) a +1 rapier of draining (still there?) a +1 rapier of draining (still there?) a +0 leather armour (still there?) (51, 0, D) a +4 sling of draining (unseen) (51, 1, D) a ring of poison resistance (51, 13, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (51, 17, D) a +0 robe a spriggan corpse (51, 19, D) a yak corpse (51, 24, D) the +1 pair of gloves of the Ancient Planets {+Blink Str-4 Int+3} Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). +Blink: It lets you blink. (51, 25, D) a +4 heavy arbalest (51, 37, D) a +2 orcbow of freezing (51, 40, D) a +0 long sword a +0 leather armour (51, 41, D) a +0 short sword (still there?) the ring of Bueretug {+Blink rF+ Slay+2} (still there?) [ring of protection from fire] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. +Blink: It lets you blink. a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (51, 42, D) 2 javelins (51, 43, D) a +0 rapier a +0 rapier a +0 leather armour (52, 0, D) a sack of spiders (52, 1, D) a +1 heavy flail (unseen) (52, 12, D) a staff of conjuration (52, 13, D) a throwing net an amulet of guardian spirit a wand of roots (10) the amulet "Weleamn" {rN+ Regen+} [amulet of regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. a wand of quicksilver (13) a wand of mindburst (12) an amulet of faith a wand of flame (34) a wand of polymorph (19) (52, 24, D) the +1 orcbow of Death's Door {heavy, rF- rN+++ Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. (52, 25, D) a staff of earth (52, 28, D) a +1 executioner's axe of flaming (52, 30, D) 3 javelins 2 atropa-tipped darts (52, 36, D) a +0 antimagic sling (52, 37, D) a +3 long sword of flaming (52, 42, D) a +0 long sword an elf corpse (skeletalised by now) (53, 0, D) a staff of air (unseen) (53, 1, D) a wand of charming (4) (53, 13, D) an amulet of guardian spirit (53, 24, D) the +6 shortbow "Isaeck" {freeze, Fly Int+3} Int+3: It affects your intelligence (+3). Fly: It grants you flight. (53, 25, D) the +8 orcbow "Sutrag" {drain, rPois Str+7 Dex+3 Stlth-} Str+7: It affects your strength (+7). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Stlth-: It makes you less stealthy. (53, 40, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (54, 0, D) a +4 great sword of holy wrath (unseen) (54, 1, D) a +3 spear of venom (unseen) (54, 13, D) a staff of conjuration (54, 24, D) a book of Displacement (54, 36, D) a staff of cold (55, 0, D) a lightning rod (4/4) (55, 1, D) a +6 long sword of flaming (unseen) (55, 12, D) a staff of earth (55, 24, D) a +1 plate armour of cold resistance (59, 36, D) a ring of see invisible (60, 37, D) a staff of cold (60, 43, D) 3 large rocks (61, 4, D) a +1 heavy flail a +0 leather armour a human corpse (skeletalised by now) (61, 8, D) a +3 heavy mace (unseen) (61, 11, D) an adder corpse (skeletalised by now) (61, 26, D) a +1 trident of venom (61, 29, D) a +0 trident a merfolk skeleton (61, 37, D) a +1 flail of protection (61, 43, D) 3 boomerangs (62, 0, D) a phantom mirror (62, 4, D) a +0 dire flail a +0 leather armour (62, 5, D) a javelin a boomerang (62, 8, D) the staff "Osuck" {rF+ Dex+4 SInv Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 9, D) a +0 halberd of protection (62, 10, D) a +0 glaive a naga corpse (skeletalised by now) (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a staff of fire (62, 26, D) a staff of conjuration (62, 27, D) a staff of alchemy (62, 29, D) a +2 shortbow of draining a +0 trident a centaur skeleton (62, 30, D) a wind drake skeleton (63, 0, D) a +3 plate armour of cold resistance (63, 4, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (63, 8, D) a +0 dagger of venom (unseen) (63, 17, D) a +2 quarterstaff of draining (63, 18, D) a ring of wizardry a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (63, 26, D) the staff "Jellyslayer" {rC+ Int+3 Dex+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 27, D) a +2 helmet of see invisible (63, 29, D) a +0 trident a merfolk skeleton (63, 30, D) a silver javelin (63, 36, D) a +3 mace of protection (64, 17, D) a staff of fire (unseen) (64, 26, D) the +5 short sword of the Wasteland {flame, rN+} rN+: It protects you from negative energy. (64, 29, D) a +0 trident (64, 30, D) a +0 shortbow (65, 26, D) a +0 scale mail of willpower (69, 0, D) a +6 whip of draining (unseen) (69, 36, D) a wand of charming (4) (70, 36, D) a +1 sling of freezing (70, 37, D) a +2 pair of gloves of strength (71, 8, D) the staff of Uskayaw's Approval {rN+ rCorr Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 17, D) a +2 whip of pain (71, 22, D) a hell hog corpse (skeletalised by now) (71, 27, D) a +0 war axe of flaming (71, 36, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (71, 41, D) a hell hound corpse (skeletalised by now) (72, 16, D) the +11 great sword of Abuse {venom, rElec Int-5 Dex+4} Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. (72, 17, D) a wand of charming (5) (72, 21, D) a +4 scimitar of flaming (72, 22, D) a javelin (72, 26, D) the staff of Washroam {Dex+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 27, D) a staff of alchemy (72, 29, D) a +2 orcbow of flaming (72, 30, D) a +0 trident (72, 31, D) a +0 trident 3 atropa-tipped darts (72, 32, D) a wind drake corpse (skeletalised by now) (73, 1, D) a +6 orcbow of freezing (73, 2, D) a +2 orcbow of freezing (73, 17, D) a +7 mace of draining (73, 21, D) a +1 scimitar of flaming (73, 27, D) a +2 ring mail of cold resistance (73, 29, D) a +0 trident a boomerang (73, 30, D) 6 large rocks (73, 36, D) a staff of cold (74, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now)