Dungeon Sprint DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 8564330384125279137 0 Etenc the Shield-Bearer (level 1, -7/18 HPs) Began as a Demigod Fighter on Dec 7, 2024. Mangled by a merfolk ... wielding a +0 trident of venom (18 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:15 (64 turns). Etenc the Shield-Bearer (Demigod Fighter) Turns: 64, Time: 00:01:17 Health: -7/18 AC: 26 Str: 17 XL: 1 Next: 0% Magic: 3/3 EV: -2 Int: 10 God: Gold: 0 SH: 28 Dex: 25 Spells: 0/0 levels left rFire . . . J - +11 Screaming Sword {sonic wave} rCold . . . I - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . H - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth x - +6 ring of dexterity HPRegen 0.23/turn y - +6 ring of dexterity MPRegen 0.08/turn %: no teleportation, no spellcasting @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons D - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). E - the +10 dark maul {heavy} (You found it in the Dungeon) F - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. G - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. J - the +11 Screaming Sword (weapon) {sonic wave} (You found it in the Dungeon) K - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. L - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. M - the +7 mace of Variability {chaos, chaos arc} (You found it in the Dungeon) N - the +11 plutonium sword {^Contam Stlth-} (You found it in the Dungeon) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. O - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. P - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) Q - the +8 storm bow {elec, penet} (You found it in the Dungeon) R - the +9 sword of Power {lifebolt} (You found it in the Dungeon) S - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Armour b - a +0 scale mail c - a +0 buckler k - a +5 crystal plate armour l - +5 golden dragon scales H - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. I - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Jewellery w - a ring of flight x - a +6 ring of dexterity (left hand) y - a +6 ring of dexterity (right hand) z - a +6 ring of intelligence A - a +6 ring of intelligence B - a +6 ring of strength C - a +6 ring of strength Wands u - a wand of mindburst (7) v - a wand of acid (7) Scrolls j - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - 5 scrolls of identify t - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage m - 2 potions of brilliance n - 2 potions of invisibility o - 4 potions of resistance p - a potion of experience Skills: + Level 2.6 Fighting + Level 1.7 Axes + Level 2.6 Armour + Level 2.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History 2 merfolk come into view. A merfolk is wielding a +0 trident of venom. The merfolk shouts! x2 Found a scroll of brand weapon and a wand of warping (2). Found a transporter. You block the merfolk's attack. GONNNNG! You block the merfolk's attack. GONNNNG! You closely miss the merfolk. You block the merfolk's attack. PTOANNNG! You block the merfolk's attack. PANG! You block the merfolk's attack. PANG! The merfolk hits you with a +0 trident. You slash the merfolk! The merfolk is moderately wounded. You block the merfolk's attack. BOUMMMMG! You block the merfolk's attack. GONNNNG! Unknown command. You hit the merfolk. The merfolk is moderately wounded. You block the merfolk's attack. BONNNG! You block the merfolk's attack. BOUMMMMG! You block the merfolk's attack. PANG! The merfolk hits you with a +0 trident. You slash the merfolk! The merfolk is heavily wounded. You block the merfolk's attack. BONNNG! The merfolk hits you but does no damage. The merfolk hits you with a +0 trident of venom!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓./.?.▓ ▓.mm..▓ ▓..@..▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Etenc the Demigod Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 3/3 7 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 7 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 7 | D | Found the +10 dark maul {heavy} 7 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 7 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 7 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 7 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 7 | D | Found the +6 shillelagh "Devastator" {shatter} 7 | D | Found the +11 plutonium sword {^Contam Stlth-} 7 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 7 | D | Found the +9 sword of Zonguldrok {reap} 7 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 7 | D | Found the +9 sword of Power {lifebolt} 7 | D | Found the +7 mace of Variability {chaos, chaos arc} 7 | D | Found the +11 Singing Sword {sonic wave} 7 | D | Found the +8 storm bow {elec, penet} 10 | D | Found a transporter. 59 | D | Entered arena 2. 59 | D | Noticed a merfolk 59 | D | Noticed a merfolk 59 | D | Found a transporter. 64 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Melee: Double sword || 4 Armour: Plate armour || 4 Block: Kite shield || 11