Etenc Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (1, 19, D:1) a +0 mace (3, -1, D:1) a +0 dagger (6, -5, D:1) a quokka corpse (skeletalised by now) (12, 14, D:1) 4 stones (14, -3, D:1) a +0 dagger a kobold corpse (skeletalised by now) (14, 6, D:1) a maw talisman (15, -4, D:1) a +0 dagger (16, -4, D:1) a bat corpse (skeletalised by now) (16, 8, D:1) a bat skeleton (20, 28, D:1) a +0 dagger (23, 28, D:1) a quokka skeleton (24, 15, D:1) a bat skeleton (25, 23, D:1) a +0 dagger (27, 17, D:1) 3 stones (27, 30, D:1) a +0 rapier (33, -3, D:1) a rat corpse (skeletalised by now) (40, 2, D:1) a +0 dagger (42, 27, D:1) 2 stones (46, 3, D:1) a hobgoblin corpse (skeletalised by now) (48, 24, D:1) 9 stones (50, 11, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (11, -3, D:2) a +0 dagger 4 stones a goblin skeleton (11, -2, D:2) a bat skeleton (15, -9, D:2) a +0 ring mail (29, -8, D:2) a +0 club a goblin corpse (skeletalised by now) (34, -4, D:2) a +0 scale mail (39, -16, D:2) a +0 dagger (40, 25, D:2) 8 stones (43, 20, D:2) a bat skeleton (45, -4, D:2) a +0 club a +0 robe (45, 3, D:2) 7 stones (47, -11, D:2) a +0 dagger Level 3 of the Dungeon (2, -8, D:3) a +0 whip 2 stones (18, 15, D:3) a +0 short sword a kobold skeleton (21, 18, D:3) a +0 dagger an orc skeleton (22, 2, D:3) a +0 short sword 3 boomerangs (24, 3, D:3) a +0 whip an orc corpse (skeletalised by now) (26, -1, D:3) a +0 club (26, 23, D:3) a hobgoblin corpse (skeletalised by now) (28, 22, D:3) 2 stones (33, 17, D:3) a +0 robe (36, -5, D:3) a +0 long sword (36, 25, D:3) an adder corpse (skeletalised by now) (38, -6, D:3) a +0 rapier (39, 19, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (39, 20, D:3) a jackal corpse (skeletalised by now) (40, 19, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a potion of resistance (1, 2, D:4) a scroll of blinking (2, 0, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (3, 2, D:4) a potion of heal wounds (4, 0, D:4) a scroll of identify (8, -20, D:4) a +0 dagger (10, -32, D:4) a +0 scale mail (21, -19, D:4) a +0 robe (26, -9, D:4) a +0 long sword (33, -26, D:4) a +0 mace an orc skeleton (33, -20, D:4) a +0 dagger (34, -32, D:4) a ball python skeleton (42, 0, D:4) 4 stones (43, -20, D:4) a +0 club a stone a kobold skeleton (45, -14, D:4) a +0 ring mail (46, -12, D:4) 4 javelins