Seeded DCSS version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 9254658828792900676 (custom seed) 189231 Etenc the Bludgeoner (level 17, -1/148 HPs) Began as a Minotaur Fighter on Sept 12, 2025. Was the Champion of Okawaru. Drowned by a water nymph (8 damage) ... on level 4 of the Shoals on Sept 13, 2025. The game lasted 01:55:38 (34895 turns). Etenc the Bludgeoner (Minotaur Fighter) Turns: 34895, Time: 01:55:39 Health: -1/148 AC: 43 Str: 28 XL: 17 Next: 50% Magic: 25/25 EV: 6 Int: 8 God: Okawaru [******] Gold: 1914 SH: 17 Dex: 10 Spells: 16/16 levels left rFire + . . s - +6 whip "Spiderslayer" {pain, rElec rF+ rC+ Stlth+} rCold + + . D - +0 kite shield rNeg + + . Q - +13 crystal plate armour of Absolutism {rC+ rN+ Dex+3} rPois + t - +1 hat {Will+} rElec + B - +2 cloak rCorr + (no gloves) SInv . p - +1 pair of boots {rampage} Will +++.. y - amulet of reflection Stlth M - ring of willpower HPRegen 0.44/turn a - ring of Suspicion {rPois rN+ rCorr Int+3 Dex-4} MPRegen 0.19/turn %: reflection, rampage @: about to teleport, very slow A: horns 2, retaliatory headbutt }: 1/15 runes: gossamer a: Renounce Religion, Heroism, Finesse, Duel You were on level 4 of the Shoals. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 6 branches of the dungeon, and saw 28 of its levels. You also visited: Sewer and Bailey. You collected 3481 gold pieces. You spent 1567 gold pieces at shops. Inventory: Hand Weapons s - the +6 whip "Spiderslayer" (weapon) {pain, rElec rF+ rC+ Stlth+} (You found it on level 3 of the Shoals) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. F - the +7 morningstar "Pyepneoc" {drain, rElec rPois} (Okawaru gifted it to you on level 11 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. S - the +5 flail "Arbiter" {drain, Will+} (You found it on level 4 of the Lair of Beasts) Will+: It increases your willpower. Missiles j - 16 boomerangs (quivered) n - 16 throwing nets H - 8 javelins L - 10 poisoned darts U - 4 silver javelins Armour p - a +1 pair of boots of rampaging (worn) t - a +1 hat of willpower (worn) B - a +2 cloak (worn) D - a +0 kite shield (worn) Q - the +13 crystal plate armour of Absolutism (worn) {rC+ rN+ Dex+3} (Okawaru gifted it to you on level 11 of the Dungeon) rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Jewellery a - the ring of Suspicion (worn) {rPois rN+ rCorr Int+3 Dex-4} (You acquired it on level 4 of the Spider Nest) [ring of resist corrosion] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). i - a ring of positive energy o - the ring "Qaubrio" {rElec rPois rC++ Will- Dex+6} (You bought it in a shop on level 2 of the Orcish Mines) [ring of dexterity] rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). y - an amulet of reflection (worn) M - a ring of willpower (worn) T - a ring of see invisible Z - a ring of protection from cold Scrolls h - 2 scrolls of butterflies l - a scroll of enchant weapon m - 7 scrolls of noise q - 8 scrolls of fear r - 5 scrolls of enchant armour z - 2 scrolls of revelation A - 11 scrolls of teleportation J - 5 scrolls of brand weapon W - a scroll of silence Potions b - 5 potions of enlightenment c - 2 potions of resistance {unknown} d - 3 potions of might e - 4 potions of haste {unknown} f - 2 potions of lignification {unknown} g - 2 potions of invisibility {unknown} k - 5 potions of heal wounds w - 3 potions of attraction {unknown} x - 5 potions of moonshine {unknown} E - 6 potions of curing K - 6 potions of magic {unknown} O - 4 potions of berserk rage X - 5 potions of ambrosia Y - a potion of cancellation {unknown} Skills: + Level 12.4 Fighting * Level 18.2 Maces & Flails + Level 16.8 Throwing + Level 13.8 Armour + Level 5.5 Dodging + Level 1.6 Stealth + Level 15.5 Shields * Level 12.2 Invocations You had 16 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 100% 1 Poisonous Vapours Alch/Air 0% 1d1 100% 1 Sandblast Erth 0% 2d4 100% 1 Slow Hex 0% N/A 100% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 100% 2 Grave Claw Necr 0% 2d7 100% 2 Lesser Beckoning Tloc 0% N/A 100% 2 Mercury Arrow Conj/Alch 0% 2d5 100% 2 Confusing Touch Hex 0% N/A 100% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 100% 3 Passwall Erth 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Swiftness Air 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Fortress Blast Frge 0% 6d22 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Soul Splinter Necr Unusable N/A N/A 1 Animate Dead Necr Unusable N/A N/A 4 Awaken Armour Erth/Frge Unusable N/A N/A 4 Forge Lightning Spire Air/Frge Unusable 3d4 N/A 4 Martyr's Knell Necr/Summ Unusable N/A N/A 4 Death Channel Necr Unusable N/A N/A 6 Spellspark Servitor Conj/Frge Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:7 Lair (5/5) D:10 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Sewer (visited) Bailey (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 [( D:9 : Orc:2 =[([ Shoals:2 ( Annotations: D:8 exclusion: 4 oklob plants Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History You fall into the shallow water. Moving in this stuff is going to be slow. The merfolk throws a boomerang. The boomerang hits you but does no damage. The manticore flicks its tail. The volley of spikes skewers you but does no damage. The merfolk siren chants a haunting song. You resist with almost no effort. You block the sea snake's attack. The merfolk impaler hits you but does no damage. The merfolk siren chants a haunting song. You resist with some effort. The snapping turtle completely misses you. You hear a shout! x3; You hear an angry hiss. You hear a shout! You hear an angry hiss. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The merfolk javelineer hits you but does no damage. You block the merfolk's attack. The merfolk throws a boomerang. You block the boomerang with an invisible shield... and reflect it back! The boomerang misses the sea snake. The boomerang hits the merfolk!! You block the merfolk impaler's attack. The sea snake bites you but does no damage. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you. * * * LOW HITPOINT WARNING * * * x2 The merfolk avatar chants a haunting song. You resist with almost no effort. The merfolk impaler hits you but does no damage. You feel much better. The merfolk javelineer hits you but does no damage. The merfolk hits you but does no damage. The merfolk siren chants a haunting song. You resist with almost no effort. You block the sea snake's attack. You block the merfolk's attack. The snapping turtle bites you but does no damage. The water nymph casts a spell at you. The water swirls and strikes you!! * * * LOW HITPOINT WARNING * * * The water nymph touches you. The water nymph drowns you! You die... #~~~~..###..........# ~#####H~.~~~.......[......#~ ~k~~H