Tutorial DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. EvilNCode the Trooper (Human Fighter) Turns: 448, Time: 00:12:14 Health: 24/24 AC: 2 Str: 16 XL: 2 Next: 83% Magic: 15/15 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/3 levels left rFire . . . d - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + b - ring of magical power HPRegen 0.24/turn c - ring of wizardry MPRegen 0.14/turn %: wizardry (x1) @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) f - a +0 ring mail Jewellery b - a ring of magical power (worn) c - a ring of wizardry (worn) Scrolls e - 2 scrolls of amnesia Skills: + Level 3.2 Fighting + Level 3.2 Armour + Level 0.4 Dodging + Level 2.2 Unarmed Combat + Level 1.3 Spellcasting + Level 0.3 Conjurations You have one spell level left. You know the following spells: Your Spells Type Power Damage Failure Level a - Call Imp Summ 0% N/A 22% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 4% 1d3 13% 1 Mephitic Cloud Conj/Alch/Air 0% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Casting: Call Imp (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. You open the gate. A hobgoblin comes into view. The hobgoblin shouts! There is an open gate here. You swap places. Your cerulean imp closely misses the hobgoblin. The hobgoblin completely misses you. You completely miss the hobgoblin. Your cerulean imp barely misses the hobgoblin. The hobgoblin barely misses you. You closely miss the hobgoblin. Your cerulean imp barely misses the hobgoblin. The hobgoblin hits you but does no damage. Your cerulean imp barely misses the hobgoblin. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. Your cerulean imp hits the hobgoblin but does no damage. You hit the hobgoblin. The hobgoblin is almost dead. Your cerulean imp disappears in a puff of smoke! The hobgoblin hits you. The hobgoblin barely misses you. Your magical contamination has completely faded away. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You see here a hobgoblin corpse. There are no objects that can be picked up here. a hobgoblin corpse HP restored. Found a ring mail. Found a heavily runed kite shield. You see here a +0 ring mail. f - a +0 ring mail You see here the +0 kite shield of Disguise {Dex+3}. ##'''## ##..#.....####..## #.....# #####.⌠.## ###.# #.....# ##.## ##. #..†..# ### ##. #.....# #.. #.....# #<< #.....###### ### ###.####...## #.# #..@..# #.###.....##### #.............. #####.....##### #.....# ##...## ##### There are no monsters in sight! Vanquished Creatures 2 training dummies (D:1) A hobgoblin (D:2) 3 bat skeletons (D:1) A goblin (D:1) A goblin skeleton (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EvilNCode the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 10 | D:1 | Got EvilNCode's Incunabulum of Introductory Spellcasting 16 | D:1 | Learned a level 1 spell: Magic Dart 283 | D:1 | Reached XP level 2. HP: 24/24 MP: 5/5 389 | D:2 | Got EvilNCode's Octavo of Demonology for Dummies 401 | D:2 | Learned a level 2 spell: Call Imp 447 | D:2 | Identified the +0 kite shield of Disguise {Dex+3} Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 14 Club || 5 Cast: Magic Dart || 19 Call Imp || 1 Use: Scroll || 1 Armour: Robe || 26 Dodge: Dodged || 36