Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10265014889270272797 56 EvilWizard678 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on July 28, 2025. Killed from afar by an orc wizard (6 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:03:01 (952 turns). EvilWizard678 the Conjurer (Deep Elf Conjurer) Turns: 952, Time: 00:03:01 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 69% Magic: 10/19 EV: 11 Int: 24 God: Gold: 31 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth + k - ring of flight HPRegen 0.23/turn l - ring of magical power MPRegen 0.32/turn %: no passive effects @: confused, flying A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons m - the +9 dagger "Wiyngoej" {antimagic, rElec rPois rC+ Will-} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery k - a ring of flight (worn) l - a ring of magical power (worn) Scrolls h - a scroll of fear {unknown} i - a scroll of teleportation {unknown} n - a scroll of noise {unknown} o - a scroll of vulnerability {unknown} p - a scroll of identify {unknown} Potions b - 2 potions of magic c - a potion of cancellation {unknown} e - a potion of ambrosia {unknown} f - 2 potions of lignification {unknown} g - a potion of heal wounds {unknown} j - a potion of berserk rage {unknown} Skills: * Level 2.8 Dodging - Level 2.4 Stealth * Level 3.7 Spellcasting * Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The orc wizard hits you with a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 74% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard casts a spell at you. You are confused. You stop channelling your searing ray. The orc wizard casts a spell at you. The puff of flame hits you! You hit the orc wizard but do no damage. The orc wizard is moderately wounded. The orc wizard points at you and mumbles some strange words. You are more confused. The orc wizard gestures at you while chanting. You are more confused. Your magical contamination has completely faded away. You bump into the rock wall. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. You bump into the rock wall. You bump into the rock wall. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. The orc wizard hits you but does no damage. You're too confused to move! The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc wizard casts a spell at you. The puff of flame hits you. You die... #. .##.##)### ....).†..# #.######.# #.# #.# #.# #o# #@# # .######.## .# .........# .## .######..#####..### #####...........# .........##......# ######.#....###..## ### #...##.#.#...# ##.## #...#........# You could see an orc wizard. Vanquished Creatures An orc wizard (D:2) A ribbon worm (D:2) 3 dart slugs (D:1) An orc (D:2) An endoplasm (D:1) 4 giant cockroaches 3 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EvilWizard678 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 621 | D:1 | Reached skill level 5 in Conjurations 857 | D:2 | Identified the +9 dagger "Wiyngoej" {antimagic, rElec rPois | rC+ Will-} 924 | D:2 | Reached XP level 3. HP: 17/19 MP: 10/10 928 | D:2 | Learned a level 2 spell: Searing Ray 952 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_ring D:2: layout_loops_ring, minmay_pentomino_u4 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.8 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 53 Searing Ray || 2 Use: Scroll || 1 Armour: Robe || 17