Dungeon Sprint DCSS version 0.35-a0-144-ga76044d670 (webtiles) character file. Game seed: 16576643749208958893 0 FDX the Conjurer (level 1, -5/14 HPs) Began as a Demigod Conjurer on Mar 3, 2026. Slain by a merfolk siren ... wielding a +0 spear (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:18 (8 turns). FDX the Conjurer (Demigod Conjurer) Turns: 8, Time: 00:00:19 Health: -5/14 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 4/5 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions g - 2 potions of magic b - a potion of curing h - a potion of haste B - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a merfolk siren, wielding a +0 spear (mesmerising, 100% to hit) Okay, then. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! The merfolk siren closely misses you. There is an open door here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (mesmerising, 100% to hit) The magic dart hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (mesmerising, 100% to hit) The magic dart hits the merfolk siren but does no damage. The merfolk siren hits you from afar with a +0 spear. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (mesmerising, 100% to hit) The magic dart hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren barely misses you. Magic courses through your body. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (mesmerising, 100% to hit) The magic dart hits the merfolk siren but does no damage. You break out of your daze. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... ## #+# #.## ##.##...# +.<.@.# ##.##.m.# #+# #.## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | FDX the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D | Encountered a merfolk siren 8 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Cast: Magic Dart || 4 Drink: Heal wounds || 1 Magic || 1 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | Dungeon | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 8 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+