Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1360430510478013492 59 FDX the Magician (level 4, 29/31 HPs) Began as a Djinni Hedge Wizard on Aug 6, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:09:06 (3574 turns). FDX the Magician (Djinni Hedge Wizard) Turns: 3574, Time: 00:09:07 Health: 29/31 AC: 2 Str: 9 XL: 4 Next: 22% Gold: 81 EV: 11 Int: 18 God: SH: 0 Dex: 12 rFire + + . (33%) e - +2 hand axe (heavy) rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +1 dagger of venom e - a +2 heavy hand axe (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of fear {unknown} e - a scroll of brand weapon {unknown} h - a scroll of poison {unknown} Potions f - a potion of brilliance {unknown} j - a potion of mutation {unknown} k - a potion of experience {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 2.4 Dodging + Level 2.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Blink Tloc 34% N/A 4% 2 c - Call Imp Summ 34% N/A 4% 2 d - Grave Claw Necr 34% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 9% 3 f - Foxfire Conj/Fire 68% 2x1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the hobgoblin! You see here a hobgoblin corpse. The bat leaves your sight. The bat leaves your sight. The bat leaves your sight. Found a stone staircase leading down. You see here a scroll labelled VACHEGHIARA. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. You kill the bat! c - 3 scrolls labelled VACHEGHIARA (gained 1) You encounter a bat. Found 9 gold pieces. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! HP restored. You now have 72 gold pieces (gained 7). You encounter a quokka. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You now have 81 gold pieces (gained 9). Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.÷.....##### #........).......# #.#.......######.# #.##....### #.# #....>..# #.# ####.##.# #.# ####.##.# #.# <....##.# #.# #######.########@# #..........##. #######†.....†.....†.... ........############...# ######### ## There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) 5 hobgoblins 4 jackals 4 quokkas 6 ball pythons 7 bats 2 frilled lizards (D:1) 3 goblins 3 kobolds A rat (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FDX the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | FDX set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 470 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 1748 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 1748 | D:1 | Learned a level 1 spell: Foxfire 2868 | D:2 | Found an opulent altar of Gozag. 3126 | D:2 | Reached XP level 4. HP: 9/31 MP: 0/0 3574 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_rooms D:2: layout_loops_ring, basic_altar, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Fighting | | 0.1 Short Blades | | 0.1 Dodging | | 2.4 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 14 | || 14 Melee: Dagger | 12 | || 12 Hand axe | 2 | || 2 Cast: Magic Dart | 72 | 7 || 79 Armour: Robe | 39 | || 39 Dodge: Dodged | 19 | || 19