Dungeon Sprint DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1288862355453457866 0 FDX the Conjurer (level 1, -2/19 HPs) Began as a Human Conjurer on Aug 7, 2026. Killed from afar by a clockroach (10 damage) ... with a blast of sand ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:14 (29 turns). FDX the Conjurer (Human Conjurer) Turns: 29, Time: 00:00:14 Health: -2/19 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no teleportation @: berserking, very quick A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 6 runed doors Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, FDX the Human Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). As you open the door, it creaks loudly! You encounter a clockroach. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. The clockroach bites you. There is an open door to the Storerooms (Easy) here. You closely miss the clockroach. The clockroach closely misses you. You hit the clockroach. The clockroach is heavily wounded. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! You die... ##########++##### #................ + #......#..#...... #####.##................ ......B@................ ##+#####......#..#...... #................ ####'#####++##### #.......# #.......# #.......# #...<...# #.......# You could see a clockroach (warded). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | FDX the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 25 | D | Encountered a clockroach 29 | D | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_7, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, titanium_vault_5, iron_vault_2, final_vault] Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Drink: Berserk rage || 1 Armour: Robe || 3 Dodge: Dodged || 1