Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8669100655092862240 (custom seed) 86 FDX the Magician (level 4, -1/24 HPs) Began as a Deep Elf Hedge Wizard on Aug 8, 2026. Was a Believer of Sif Muna. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:11:47 (4211 turns). FDX the Magician (Deep Elf Hedge Wizard) Turns: 4211, Time: 00:11:48 Health: -1/24 AC: 4 Str: 7 XL: 4 Next: 27% Magic: 3/13 EV: 11 Int: 21 God: Sif Muna [**....] Gold: 54 SH: 0 Dex: 14 Spells: 12/13 levels left rFire . . . (100%) d - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +1 robe rPois . (100%) c - +0 hat rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration, MP-powered wands, persistent drain a: Renounce Religion (0%), Channel Magic (67%) You were on level 2 of the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 spear (weapon) Armour b - a +1 robe (worn) c - a +0 hat (worn) e - a +0 cloak (worn) Scrolls T - 2 scrolls of torment Potions g - a potion of magic Skills: + Level 2.4 Dodging + Level 4.3 Stealth + Level 5.3 Spellcasting + Level 3.2 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 56% 2d9 4% 1 Blink Tloc 20% N/A 10% 2 Call Imp Summ 20% N/A 10% 2 Grave Claw Necr 20% 2d8 10% 2 Sandblast Erth 10% 2d5 11% 1 Mephitic Cloud Conj/Alch/Air 10% N/A 21% 3 Confusing Touch Hex 5% N/A 32% 3 Dispel Undead Necr 10% 3d9 54% 4 Dimensional Bullseye Hex/Tloc 3% N/A 63% 4 Cause Fear Hex 2% N/A 71% 4 Alistair's Intoxication Alch 3% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Sif Muna Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You expend magic power (3 MP) to strengthen your wands. Your health recovers twice as slowly from being drained. Message History The gnoll is moderately wounded. The gnoll completely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Sif Muna accepts your kill. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You die... ###...#.#######.#... ##.#...## #.##.# #.......# ##.#### #.##...## #...... #.###.## ##..###. #.# ### #....... ## #.# #...###. .. #)# #....##. #. #@# #..#.##. #.#j# #..#.##. #))# #..#.##. #..# #....... #..# ####.... .### ##### .# .# ## You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms 7 hobgoblins 8 jackals A quokka (D:2) 7 ball pythons 3 bats 2 frilled lizards 2 goblins 7 kobolds 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FDX the Deep Elf Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 10 | D:1 | Found a faded altar of an unknown god. 28 | D:1 | Prayed at the altar of an unknown god. 28 | D:1 | Became a worshipper of Sif Muna the Loreminder 28 | D:1 | Reached * piety under Sif Muna 457 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/9 554 | D:1 | Reached skill level 5 in Spellcasting 1247 | D:1 | Reached ** piety under Sif Muna 1678 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1678 | D:1 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 2431 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/11 3578 | D:2 | Found Vink's Armour Boutique. 3973 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/13 4211 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic, hellmonk_ecumenical_altar_run_dry, serial_bayou, serial_bayou_pond_e, serial_bayou_shore_a, serial_bayou_shore_a, serial_bayou_ford_a D:2: layout_loops_corners, serial_shops, nicolae_shop_gibbet_a_chance, nicolae_figureground_sparkle, hangedman_abyss_or_decor_lesser_grid Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.3 Stealth | 3 4 | 4.3 Conjurations | 3 | 3.2 Dodging | | 2.4 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | || 11 Melee: Dagger | 3 | || 3 Spear | 8 | || 8 Cast: Magic Dart | 112 | 13 || 125 Drink: Curing | 1 | || 1 Haste | 1 | || 1 Mutation | 1 | || 1 Lignification | 1 | || 1 Read: Teleportation | 1 | || 1 Enchant armour | 1 | || 1 Identify | 1 | || 1 Torment | 1 | || 1 Armour: Robe | 17 | 4 || 21 Dodge: Dodged | 20 | 5 || 25