Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14528860435669915783 310 Fable the Ducker (level 6, -1/41 HPs) Began as a Djinni Conjurer on Feb 22, 2025. Shot with an arrow by a centaur (5 damage) ... on level 4 of the Dungeon. The game lasted 00:12:00 (2756 turns). Fable the Ducker (Djinni Conjurer) Turns: 2756, Time: 00:12:01 Health: -1/41 AC: 4 Str: 6 XL: 6 Next: 69% Gold: 110 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . b - +3 dagger (protect) rCold . . . (no shield) rNeg . . . f - +2 robe {rC+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring of see invisible HPRegen 0.26/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons b - a +3 dagger of protection (weapon) Missiles l - a throwing net Armour a - a +0 robe f - a +2 robe of cold resistance (worn) i - the +1 ring mail of Naban {rPois Str+5 Dex-4} (You found it on level 2 of the Dungeon) Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). rPois: It protects you from poison. Jewellery e - a ring of see invisible (left hand) Talismans n - a beast talisman Scrolls c - a scroll of butterflies {unknown} g - 6 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} k - 2 scrolls of teleportation {unknown} Potions d - 3 potions of curing {unknown} j - a potion of invisibility {unknown} m - a potion of brilliance {unknown} Skills: + Level 0.7 Fighting + Level 4.6 Dodging + Level 3.4 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Summon Small Mammal Summ 92% N/A 1% 1 f - Grave Claw Necr 46% 2d10 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a rat corpse. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. You see here a maw talisman. You see here a maw talisman. As you open the door, it creaks loudly! There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! The magic dart hits the goblin! You kill the goblin! HP restored. A centaur comes into view. Found a radiant altar of Vehumet. The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! The magic dart hits the centaur but does no damage. The centaur is lightly wounded. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow barely misses you. The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! A goblin comes into view. It is wielding a +0 club. You are too injured to fight recklessly! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You hear a shout! The centaur shoots an arrow. The arrow hits you. You die... #..g#.. .# ..#.###....< ......c .# #.#......... .._..#. .# #.#...#.##.. .........# #.#...#.##.. #...#..#.#####.#......... ..#................#.##.. .....#..###.............. #.#....###...##......... ........@..........###### #####................ .................#### ............##...# #.##...#).#.#.....# . ........#.###..## .#.......#.# ..# ....#.....# You could see a centaur. Vanquished Creatures Sigmund (D:2) 3 gnolls (D:3) 6 adders 2 ribbon worms (D:2) 2 dart slugs (D:2) An orc (D:3) 4 bats 4 endoplasms 2 giant cockroaches (D:1) 9 goblins 7 hobgoblins 2 jackals (D:1) A quokka (D:1) 5 ball pythons 2 frilled lizards 4 kobolds 6 rats 61 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:2) 1 creature vanquished. Grand Total: 62 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fable the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Fable set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 173 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 301 | D:1 | Found Qeicwaag's Distillery. 466 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 466 | D:1 | Learned a level 1 spell: Summon Small Mammal 1112 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1182 | D:2 | Noticed Sigmund 1294 | D:2 | Killed Sigmund 1295 | D:2 | Reached XP level 5. HP: 33/36 MP: 0/0 1295 | D:2 | Learned a level 2 spell: Grave Claw 1295 | D:2 | Reached XP level 6. HP: 38/41 MP: 0/0 1536 | D:2 | Found a faded altar of an unknown god. 1676 | D:2 | Identified the +1 ring mail of Naban {rPois Str+5 Dex-4} 2087 | D:3 | Found a blossoming altar of Fedhas. 2756 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring, serial_shops, nicolae_shop_waterfront D:2: layout_loops_cross, ebering_ecumenical_altar_sacrificial, hex_medium, minmay_misc_feat_doors, uniq_sigmund D:3: minmay_evil_eye, layout_basic, fedhas_altar_1, grunt_decor_one_mirror, minmay_stone_trees_medium D:4: layout_basic, nicolae_vehumet_radiance, tgw_sif, general_overflow_altar, minmay_temple_entry_from_below_a, serial_shops, shop, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.4 Dodging | 3 4 | 4.6 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 55 | 44 || 99 Searing Ray | 2 | 14 || 16 Summon Small Mamm | 2 | || 2 Fulminant Prism | | 1 || 1 Armour: Robe | 8 | 14 || 22 Dodge: Dodged | 3 | 22 || 25