Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 4238980416936304916 179 Fable the Magician (level 5, -3/35 HPs) Began as a Djinni Conjurer on Mar 15, 2025. Slain by an orc ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:38 (2059 turns). Fable the Magician (Djinni Conjurer) Turns: 2059, Time: 00:07:39 Health: -3/35 AC: 4 Str: 4 XL: 5 Next: 90% Gold: 68 EV: 12 Int: 21 God: SH: 0 Dex: 19 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . o - +1 robe of Conscience {Str-2 Dex+7} rPois ∞ k - +0 hat rElec . i - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons b - a +2 dagger of flaming h - a +2 dagger of electrocution Armour a - a +0 robe i - a +0 cloak (worn) k - a +0 hat (worn) o - the +1 robe of Conscience (worn) {Str-2 Dex+7} (You found it on level 2 of the Dungeon) Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). Scrolls c - a scroll of immolation {unknown} e - a scroll of amnesia {unknown} f - 2 scrolls of fear {unknown} g - a scroll of teleportation {unknown} n - 2 scrolls of identify {unknown} p - a scroll of vulnerability {unknown} Potions d - 2 potions of might {unknown} j - 2 potions of mutation {unknown} l - a potion of cancellation {unknown} m - 2 potions of attraction {unknown} q - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 3.3 Dodging - Level 1.7 Stealth * Level 5.1 Spellcasting * Level 5.1 Conjurations * Level 5.1 Hexes * Level 5.1 Summonings * Level 5.1 Necromancy * Level 5.1 Translocations * Level 5.1 Fire Magic * Level 5.1 Ice Magic * Level 5.1 Air Magic * Level 5.1 Earth Magic * Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 13% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Grave Claw Necr 52% 2d10 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The orc misses you. The orc hits you with a +0 hand axe. The searing ray misses the orc. The searing ray hits the orc! You kill the orc! The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The orc closely misses you. The searing ray hits the orc. You kill the orc! * * * LOW HITPOINT WARNING * * * The orc closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The orc barely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc. The orc is severely wounded. The orc is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * You see here a +0 hand axe. Things that are here: a +0 club; an orc corpse Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc attacks as it pursues you! The orc hits you with a +0 flail. You die... #.#####.....# #.#.#### ##. #.......##### #.#.#######. ###.......############........... #......................#......... #................................ #.......##############........... #.......###########..÷.......#### #................................ #.......###.....@.......######### #.......#####.#o###.....# #.# # ...†.#####......###.....###.### # .....# #......#.............# # .....#####......#......#......# # ......>)).......#......#......### .....#####......#......#......... #....# #####..................... #.#### #...#..#.#########.#.#...# You could see an orc. Vanquished Creatures A water moccasin (D:3) An adder (D:2) 4 ribbon worms 3 orcs 4 endoplasms A giant cockroach (D:3) 2 goblins (D:1) 6 hobgoblins 4 jackals (D:1) 6 quokkas 7 ball pythons 4 bats 5 frilled lizards 3 kobolds 5 rats 56 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms (D:3) 3 creatures vanquished. Grand Total: 59 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fable the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Fable set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 78 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 406 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 406 | D:1 | Learned a level 1 spell: Soul Splinter 976 | D:2 | Found a faded altar of an unknown god. 1064 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1320 | D:2 | Identified the +1 robe of Conscience {Str-2 Dex+7} 1805 | D:3 | Noticed a water moccasin 1814 | D:3 | Killed a water moccasin 1815 | D:3 | Reached skill level 5 in Spellcasting 1815 | D:3 | Reached skill level 5 in Conjurations 1815 | D:3 | Reached skill level 5 in Hexes 1815 | D:3 | Reached skill level 5 in Summonings 1815 | D:3 | Reached skill level 5 in Necromancy 1815 | D:3 | Reached skill level 5 in Translocations 1815 | D:3 | Reached skill level 5 in Fire Magic 1815 | D:3 | Reached skill level 5 in Ice Magic 1815 | D:3 | Reached skill level 5 in Air Magic 1815 | D:3 | Reached skill level 5 in Earth Magic 1815 | D:3 | Reached skill level 5 in Alchemy 1815 | D:3 | Reached XP level 5. HP: 7/35 MP: 0/0 1815 | D:3 | Learned a level 2 spell: Grave Claw 2059 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_ring D:2: layout_basic, dreamdust_ecumenical_altar_grove D:3: layout_basic, bloody_makhleb, serial_shops, shop, grunt_ministairs_1, serial_bayou_lagoon_a, st_stairs_9 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Dodging | 3 | 3.3 Fighting | | 0.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 70 | 35 || 105 Searing Ray | 2 | 6 || 8 Fulminant Prism | | 3 || 3 Iskenderun's Myst | | 2 || 2 Grave Claw | | 1 || 1 Armour: Robe | 1 | 16 || 17 Dodge: Dodged | | 11 || 11