Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14222513969325313101 7 Fable the Apothecary (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on Mar 20, 2025. Slain by a dart slug (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (88 turns). Fable the Apothecary (Djinni Hedge Wizard) Turns: 88, Time: 00:01:05 Health: 0/21 AC: 2 Str: 9 XL: 2 Next: 5% Gold: 0 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . e - +2 dagger (venom) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger e - a +2 dagger of venom (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of haste {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 7% 2 c - Call Imp Summ 26% N/A 7% 2 d - Grave Claw Necr 26% 2d8 7% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 13% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll closely misses you. Casting: Call Imp (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * Your cerulean imp disappears in a puff of smoke! The gnoll misses you. Casting: Call Imp (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The dart slug bites you but does no damage. The gnoll closely misses you. Your cerulean imp hits the dart slug but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The dart slug bites you. You die... #. #.# .##.. .... . ... #. ##). #.###5. ##...wg######## ...#.....@.......# #....###......### #.) ##..#### ####.. #>.# .#..... ##..##### .......#####.>.....# .......#.......##### ..####)..#####.# .......)..####.# You could see a gnoll, a dart slug (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 3 goblins (D:1) A kobold (D:1) A bat (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fable the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Fable set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 80 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 88 | D:1 | Slain by a dart slug Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms, hangedman_decor_growths, hex_intersection, minmay_bisected Action || total ---------------------------++------- Cast: Magic Dart || 17 Call Imp || 2 Armour: Robe || 7 Dodge: Dodged || 4