Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 6710398462986835560 13 FatStackingRat the Magician (level 2, -5/21 HPs) Began as a Djinni Fire Elementalist on Feb 25, 2026. Frozen to death by an endoplasm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:39 (486 turns). FatStackingRat the Magician (DjFE) Turns: 486, Time: 00:07:40 Health: -5/21 AC: 2 Str: 7 XL: 2 Next: 50% Gold: 68 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) b - staff of necromancy rCold x . . (150%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of necromancy (weapon) Jewellery c - a ring of positive energy Scrolls c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions d - a potion of might {unknown} f - a potion of ambrosia {unknown} j - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 0.2 Staves + Level 2.3 Dodging + Level 1.8 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Forgecraft + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The ball python closely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. The foxfire burns the hobgoblin. You kill the hobgoblin! The foxfire burns the ball python. You kill the ball python! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The endoplasm misses you. The foxfire burns the endoplasm. The endoplasm is severely wounded. The foxfire burns the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm completely misses you. Your foxfire dissipates! Found an escape hatch in the floor. The foxfire burns the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: an endoplasm (lightly wounded) You miscast Foxfire. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... .#####.. ........ .#####.. #. ........ . #. .####... #### .##.#........ ..... ...[######.. >.....########.......... .......@J§...##..##....# ......##J........##....# ######### #.††..†.......... #...# #........###...#. #...# #####........# ###.#. #...# #.........#### #... #.†.# #.........# ###. ######...####.......#.# #. ......J.JS............# ## You could see 2 endoplasms. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:2) A quokka (D:1) A ball python (D:2) 3 bats An endoplasm (D:2) 2 frilled lizards A goblin (D:1) 2 kobolds 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FatStackingRat the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | FatStackingRat set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 254 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 486 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic, minivault_25 D:2: layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Forgecraft | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Fighting | | 0.1 Staves | | 0.2 Dodging | | 2.3 Stealth | | 1.8 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Staff || 10 Unarmed || 6 Cast: Foxfire || 23 Scorch || 1 Stab: Sleeping || 1 Armour: Robe || 27 Dodge: Dodged || 43