Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4931060860974594654 177 Faucheur the Magician (level 5, -2/36 HPs) Began as a Djinni Conjurer on Apr 25, 2024. Slain by a water moccasin zombie (4 damage) ... on level 4 of the Dungeon. The game lasted 00:06:18 (3216 turns). Faucheur the Magician (Djinni Conjurer) Turns: 3216, Time: 00:06:19 Health: -2/36 AC: 3 Str: 6 XL: 5 Next: 87% Gold: 96 EV: 17 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - staff of death rCold x . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . t - +0 cloak rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - ring of resist corrosion HPRegen 0.26/turn j - +5 ring of evasion MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons s - a +2 quarterstaff of chaos Missiles d - 40 stones n - 3 silver javelins Armour a - a +0 robe (worn) t - a +0 cloak (worn) Magical Staves b - a staff of death (weapon) Jewellery h - a ring of resist corrosion (left hand) j - a +5 ring of evasion (right hand) Wands g - a wand of roots (7) r - a wand of flame (14) Scrolls c - 3 scrolls of identify {unknown} i - 2 scrolls of blinking {unknown} k - a scroll of fear {unknown} l - a scroll of summoning {unknown} m - a scroll of noise {unknown} o - a scroll of immolation {unknown} Potions e - a potion of curing {unknown} f - a potion of cancellation {unknown} p - 2 potions of mutation {unknown} q - 2 potions of heal wounds {unknown} Skills: + Level 0.4 Fighting + Level 1.0 Staves + Level 3.5 Dodging + Level 2.8 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 17% 4 e - Slow Hex 96% N/A 1% 1 f - Call Imp Summ 48% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Fulminant Prism. Nothing appears to happen. The orc barely misses you. Casting: Fulminant Prism (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. The orc barely misses you. Your fulminant prism crackles loudly. The orc wizard closely misses you. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the phantom! The phantom is moderately damaged. The water moccasin zombie closely misses you. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An ogre comes into view. It is wielding a +0 giant club. The water moccasin zombie attacks as it pursues you! The water moccasin zombie closely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie misses you. The water moccasin zombie attacks as it pursues you! The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie attacks as it pursues you! The water moccasin zombie bites you. You die... ### #.......)≈≈≈≈### [. #.......)≈.....# #.# #........≈≈≈≈# ###.#####.........#### #..........o....### #.......W.......# #......O.####.### #.......Z##...# #.......@...### ###'#.....### ###...####### #..<......# ###.#####.# ..# #..# ...# ..... You could see an ogre, a phantom and a water moccasin zombie. Vanquished Creatures Crazy Yiuf (D:3) Natasha (twice) (D:2) 4 adders An adder zombie (D:4) 2 dart slugs 3 orcs (D:4) 3 endoplasms 3 giant cockroaches 2 goblins (D:1) 5 hobgoblins 2 jackals (D:3) 5 kobolds A quokka (D:1) 5 bats 2 frilled lizards A rat (D:1) 42 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:3) A hobgoblin (D:3) 2 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms 5 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Faucheur set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 281 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 1024 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 1024 | D:2 | Learned a level 1 spell: Slow 1109 | D:2 | Found a faded altar of an unknown god. 1638 | D:2 | Noticed Natasha 1642 | D:2 | Killed Natasha 1643 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1833 | D:2 | Noticed Natasha 1840 | D:2 | Killed Natasha 2126 | D:3 | Reached XP level 5. HP: 32/35 MP: 0/0 2126 | D:3 | Learned a level 2 spell: Call Imp 2295 | D:3 | Got Nushraz's Cyclopedia of the Barrage 2690 | D:3 | Found a runed translucent door. 2691 | D:3 | Noticed Crazy Yiuf 3009 | D:3 | Killed Crazy Yiuf 3010 | D:3 | Reached skill level 1 in Staves 3201 | D:4 | Noticed a phantom 3211 | D:4 | Noticed an ogre 3214 | D:4 | HP: 1/36 [water moccasin zombie (4)] 3216 | D:4 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_heavens_door, uniq_natasha D:3: layout_basic, uniq_crazy_yiuf_cottage D:4: layout_basic, gammafunk_temple_overflow_forgotten, serial_undead, serial_undead_e, serial_undead_c, serial_undead_b, serial_undead_d, serial_undead_c, serial_undead_f, chequers_serial_rivers_micro_d, minmay_between Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.8 Dodging | 3 | 3.5 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Staves | 1 | 1.0 Fighting | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 13 | 2 || 15 Cast: Magic Dart | 56 | 30 || 86 Slow | 4 | 6 || 10 Searing Ray | 2 | 3 || 5 Fulminant Prism | | 5 || 5 Call Imp | | 5 || 5 Iskenderun's Myst | | 3 || 3 Armour: Robe | 9 | 9 || 18 Dodge: Dodged | 11 | 20 || 31