Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17874221827435743251 51 Faucheur the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Apr 25, 2024. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:03 (1593 turns). Faucheur the Magician (Djinni Conjurer) Turns: 1593, Time: 00:03:03 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 7% Gold: 158 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + . . d - +2 spear (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ g - ring of ice HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons d - a +2 spear of venom (weapon) Missiles f - 18 stones Armour a - a +0 robe (worn) n - the +5 leather armour "Usauniokh" {rPois Int-3 Dex+5 Slay-4} (You found it on level 2 of the Dungeon) Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rPois: It protects you from poison Jewellery g - a ring of ice (left hand) Scrolls b - a scroll of teleportation {unknown} c - 3 scrolls of identify {unknown} e - 2 scrolls of torment {unknown} i - a scroll of noise {unknown} k - a scroll of vulnerability {unknown} o - a scroll of fog {unknown} p - a scroll of amnesia {unknown} q - a scroll of enchant weapon {unknown} Potions h - 2 potions of mutation {unknown} j - a potion of magic {unknown} l - a potion of berserk rage {unknown} m - a potion of degeneration {unknown} Skills: + Level 0.2 Fighting + Level 3.3 Dodging + Level 2.6 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 e - Freeze Ice 100% 1d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Fulminant Prism (extremely dangerous; 26% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Mercury flows from your hands. Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 26% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are blasted with magical energy. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (81% to hit) The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (moderately wounded) You feel a surge of power! You freeze Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe. You die... Terence says, "Rest in peace." ♣♣♣♣♣♣ ♣♣♣♣♣♣ ♣♣....♣♣♣ ♣....♣♣♣♣♣♣♣..♣♣♣..♣♣♣ ♣...♣♣.@@.......♣ ♣♣♣..♣♣ ..♣ ♣♣♣♣♣♣♣...♣♣ ♣♣♣.. ♣.÷.♣♣♣♣ ♣♣♣ ♣♣♣♣.....♣♣ ♣ ♣♣♣....♣♣♣♣.♣♣ ♣ ♣♣♣...♣♣♣♣ ♣♣.♣ ♣ ♣♣♣♣....♣♣ ♣♣^♣ ♣ ♣♣♣.....♣♣♣ ♣♣..♣ ♣....♣♣♣♣ ♣.♣♣♣ You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs A ribbon worm (D:2) 2 ball pythons 2 endoplasms (D:2) 2 goblins 4 hobgoblins 3 jackals (D:1) 4 kobolds A quokka (D:1) 5 bats 3 frilled lizards A rat (D:2) 32 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:2) 1 creature vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Faucheur set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 231 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 809 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 809 | D:2 | Learned a level 1 spell: Freeze 1225 | D:2 | Identified the +5 leather armour "Usauniokh" {rPois Int-3 | Dex+5 Slay-4} 1405 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1586 | D:2 | Noticed Terence 1593 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_ring, minmay_tetromino_o2 D:2: kb_forest_paths, layout_loops_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.3 Fighting | | 0.2 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 13 | 8 || 21 Cast: Magic Dart | 75 | 1 || 76 Freeze | 1 | 1 || 2 Searing Ray | 1 | 1 || 2 Fulminant Prism | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 20 | 4 || 24 Dodge: Dodged | 18 | 6 || 24