Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5469704922778269236 29 Faucheur the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Apr 26, 2024. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:11 (395 turns). Faucheur the Magician (Djinni Conjurer) Turns: 395, Time: 00:01:11 Health: -1/25 AC: 3 Str: 6 XL: 3 Next: 32% Gold: 33 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +1 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom (weapon) Missiles f - 5 boomerangs g - 9 stones Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Scrolls b - a scroll of teleportation {unknown} c - 2 scrolls of enchant armour {unknown} d - a scroll of poison {unknown} Potions h - a potion of heal wounds {unknown} Skills: + Level 0.1 Short Blades + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 e - Freeze Ice 72% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The jackal bites you but does no damage. The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the endoplasm. You kill the endoplasm! The jackal misses you. The jackal closely misses you. The searing ray hits the jackal. You kill the jackal! The searing ray misses the quokka. The searing ray hits the quokka. The quokka is almost dead. You finish channelling your searing ray. The quokka barely misses you. The quokka misses you. The quokka bites you but does no damage. The quokka misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! The quokka bites you. You barely miss the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * You miss the quokka. The quokka is almost dead. The quokka closely misses you. You hit the quokka but do no damage. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You closely miss the quokka. The quokka is almost dead. The quokka misses you. You hit the quokka but do no damage. The quokka is poisoned. The quokka is almost dead. The quokka bites you. You die... ...........### #..####...# .. ##. #...# #..## ...# ..## #..###..# ..†#. ..# #...#...# ..... #.####.#...#.#### ...... #..##..#.###....# ......##..##..#.# #.##.. #r@##..###.###.###. #†.##..##...##.# #. r.......##..##...#.##.# ## ........##.<##..[#..#.###. ..>...##..##..##.......).. ......##..##..##....#..... ........##..##........#### ........##..##......#.# # ......................# You could see a quokka (poisoned). Vanquished Creatures 3 ball pythons (D:1) 3 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Faucheur set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 376 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 376 | D:1 | Learned a level 1 spell: Freeze 395 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Short Blades | | 0.1 Dodging | | 2.9 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 38 Searing Ray || 3 Armour: Robe || 12 Dodge: Dodged || 18