Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5823921885368176319 31 Faucheur the Magician (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on May 16, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:42 (599 turns). Faucheur the Magician (Djinni Fire Elementalist) Turns: 599, Time: 00:01:43 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 40% Gold: 0 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . b - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} Skills: + Level 0.2 Short Blades + Level 3.0 Dodging + Level 2.1 Stealth + Level 0.5 Unarmed Combat + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Summon Small Mammal Summ 56% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A jackal comes into view. The jackal moves out of view. The hobgoblin shouts! Flames lash the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Flames lash the hobgoblin. The hobgoblin is almost dead. The hobgoblin's fire resistance burns away. A jackal comes into view. The jackal bites you. Flames lash the hobgoblin. The hobgoblin is burned terribly! You kill the hobgoblin! The jackal closely misses you. Your Dodging skill increases to level 3! Flames lash the jackal. You kill the jackal! The jackal bites you. The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal bites you. You closely miss the jackal. The jackal closely misses you. You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal closely misses you. You barely miss the jackal. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. Your punch misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is severely wounded. The jackal's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #. #. ### #. # #.####. #.# #####.##... #...##########.......... #.#..........#..##...... #.......####.#.......... ....###@####............ #. #h##.............. #†####.#....#..... #†# #.#..#.##.... ... #....#.##.... .## ###.##.##.... .###.###.##.##...# ..................# ###.######......# You could see a jackal (combustible). Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) 2 ball pythons (D:1) 4 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 5 rats 24 creatures vanquished. Vanquished Creatures (others) 12 foxfires (D:1) 12 creatures vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Faucheur set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 88 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 226 | D:1 | You are sucked into a shaft and drop 1 floor! 348 | D:1 | Reached XP level 3. HP: 15/25 MP: 0/0 348 | D:1 | Learned a level 1 spell: Summon Small Mammal 599 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_basic, serial_bayou_lagoon_a, hex_large D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 3 | 3.0 Short Blades | | 0.2 Unarmed Combat | | 0.5 Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 8 Short sword || 16 Cast: Foxfire || 7 Scorch || 24 Armour: Robe || 18 Dodge: Dodged || 19