Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 16419493595908014410 44 Faucheur the Shield-Bearer (level 3, -2/24 HPs) Began as a Gargoyle Fighter on Sept 13, 2024. Slain by a water moccasin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (1671 turns). Faucheur the Shield-Bearer (Gargoyle Fighter) Turns: 1671, Time: 00:01:13 Health: -2/24 AC: 10 Str: 21 XL: 3 Next: 60% Magic: 3/3 EV: 8 Int: 8 God: Gold: 66 SH: 5 Dex: 9 Spells: 2/2 levels left rFire . . . a - +1 flail rCold . . . c - +1 buckler rNeg + . . b - +0 scale mail rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth k - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: flying A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons a - a +1 flail (weapon) Armour b - a +0 scale mail (worn) c - a +1 buckler (worn) Jewellery k - a ring of flight (left hand) Scrolls l - a scroll of fear Potions d - 2 potions of might j - 2 potions of curing {unknown} Skills: + Level 3.7 Fighting + Level 2.5 Maces & Flails + Level 3.6 Armour + Level 0.2 Dodging + Level 3.8 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 82% 1 Summon Small Mammal Summ 0% N/A 82% 1 Call Imp Summ 0% N/A 91% 2 Call Canine Familiar Summ 0% N/A 99% 3 Frozen Ramparts Ice 0% 1d1 99% 3 Hailstorm Conj/Ice 0% 3d5 99% 3 Summon Blazeheart Golem Fire/Summ 0% N/A 100% 4 Summon Lightning Spire Summ/Air 0% 3d4 100% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. The water moccasin completely misses you. You closely miss the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. The water moccasin bites you. You miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You block the water moccasin's attack. You miss the water moccasin. The water moccasin is severely wounded. You block the water moccasin's attack. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. The water moccasin bites you. You die... ##.# ######### ##.#. ### #.......# ##.### ..# ######.#####.# ##.#### ..# ####........[.#.# #.###.. ..# ###.##.####.###.#.# ##.##.# ..###......# #g# #.#.# ##.#.# ..........## #S###.#.# ##... ..###....## #>@.....# ##.# #.# ###.## #####.### #.# #.# #.# #.# #####.# ..# #.# #.# #...... ### ##'## #.# #.###.# ##..>## #.# #.# #.# ##.....## ###.# #.###.# ##.......## ##.#.# #...... ###.........####....##########.#' You could see a water moccasin and a hobgoblin. Vanquished Creatures An adder (D:2) 5 endoplasms 4 giant cockroaches 6 goblins 2 quokkas 4 bats A frilled lizard (D:1) 5 kobolds 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Gargoyle Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 128 | D:1 | Reached XP level 2. HP: 16/19 MP: 2/2 160 | D:1 | Found Keboosh's Magic Scroll Emporium. 927 | D:2 | Reached XP level 3. HP: 20/24 MP: 3/3 1494 | D:3 | Noticed a water moccasin 1671 | D:2 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_statue_studded, layout_basic, serial_shops, nicolae_shop_window_shopping, corexii_hall_statues_l D:2: layout_loops_corners, grunt_ministairs_14 D:3: layout_rooms, serial_shops, nicolae_shop_crystal, chequers_mini_garden, uniq_ijyb, uniq_terence Action || total ---------------------------++------- Melee: Flail || 109 Use: Scroll || 5 Armour: Scale mail || 94 Dodge: Dodged || 62 Block: Buckler || 34