Faucheur Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 0, D:1) a beast talisman (3, -9, D:1) 3 stones (4, -4, D:1) a quokka skeleton (4, -3, D:1) a quokka skeleton (4, -2, D:1) a +0 dagger (5, 3, D:1) a +0 robe (6, -38, D:1) a frilled lizard corpse (skeletalised by now) (13, -33, D:1) a quokka skeleton (13, -4, D:1) a +0 club a goblin skeleton (14, -15, D:1) a stone (15, 3, D:1) a +0 club (18, -35, D:1) a +0 hand axe (18, -5, D:1) a hobgoblin skeleton (29, -33, D:1) a rat skeleton (30, -33, D:1) a rat skeleton (30, -32, D:1) a jackal skeleton (31, -33, D:1) a +0 dagger 3 stones (40, -4, D:1) a rat skeleton (41, -6, D:1) a +0 club (42, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (3, -20, D:2) a +0 pair of boots (7, 4, D:2) a ball python skeleton (8, -26, D:2) a +0 dagger a goblin skeleton (13, -7, D:2) a +0 robe (20, -6, D:2) a +0 scale mail (21, -9, D:2) 2 poisoned darts (24, -13, D:2) a +0 whip (24, -11, D:2) a +0 spear (24, -7, D:2) a ball python corpse (skeletalised by now) (25, -12, D:2) a +0 flail a +0 flail a +0 club a +0 robe (27, -27, D:2) a stone (27, -19, D:2) a +3 dagger a goblin skeleton (30, -13, D:2) 3 javelins (37, -20, D:2) a +0 buckler Level 3 of the Dungeon (1, -9, D:3) 3 stones (1, -4, D:3) a +0 ring mail (3, 6, D:3) 2 stones (6, 0, D:3) a +0 robe (7, -36, D:3) an orc corpse (skeletalised by now) (9, -22, D:3) a +0 dagger (16, -29, D:3) a +0 dagger 2 poisoned darts a +0 leather armour a goblin corpse (skeletalised by now) (22, 3, D:3) an adder corpse (skeletalised by now) (30, -13, D:3) a +0 dagger (31, -10, D:3) a +0 trident a +0 ring mail an orc skeleton (32, -9, D:3) a +0 dagger a +0 ring mail an orc skeleton (32, -8, D:3) a +0 club (32, -7, D:3) a +0 dagger (33, -14, D:3) the +10 dagger of Cukhafith {freeze, rElec rF- rC++} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rElec: It insulates you from electricity. (33, -9, D:3) a +0 mace a +0 ring mail a +0 club a +0 leather armour an orc skeleton a bat skeleton (33, -8, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (5, 34, D:4) 5 atropa-tipped darts (6, 1, D:4) a +0 flail 7 stones an orc corpse (skeletalised by now) (11, 12, D:4) a +0 dagger a +0 robe the elf skeleton of Dowan (13, 39, D:4) a +0 short sword a kobold skeleton (18, 14, D:4) a +0 flail a boomerang (19, 13, D:4) a ball python skeleton (19, 14, D:4) a +0 short sword a +0 ring mail (19, 21, D:4) 3 stones (26, -8, D:4) a ball python corpse (skeletalised by now) (35, 41, D:4) a +0 sling (39, -5, D:4) a scroll of noise (40, 15, D:4) a hobgoblin skeleton (41, 0, D:4) a +0 hand axe (41, 12, D:4) a +0 dagger a +2 whip of flaming a +0 robe the kobold skeleton of Pikel (49, -8, D:4) a +0 club (49, -6, D:4) a +0 club a +1 short sword of flaming a +0 animal skin a +0 helmet (49, -5, D:4) a +0 club (61, 3, D:4) a +0 club Level 5 of the Dungeon [Shop] Iliystro's Antique Weapon Emporium the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (2747 gold) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +10 quarterstaff of Descent {antimagic, rN+ Str+2} (2631 gold) Str+2: It affects your strength (+2). rN+: It protects you from negative energy. a +0 heavy sling (159 gold) a +2 short sword of draining (591 gold) a +1 short sword of holy wrath (421 gold) a +2 long sword of freezing (622 gold) the +0 long sword of Yfoan {antimagic, rN+++ Str-4 Int+2 SInv} (1309 gold) Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. the +3 falchion "Atoze" {flame, Will+ Str+6 Dex-5} (1193 gold) Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). Will+: It increases your willpower. the +7 dagger of Trog, Muttering {heavy, rN+ Str+2 Stlth-} (1788 gold) Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (0, 0, D:5) a +0 dagger a goblin skeleton (1, 1, D:5) a +0 leather armour a +0 club (6, 9, D:5) a hound skeleton (8, 11, D:5) a +0 ring mail a +0 hand axe (10, 24, D:5) a +0 giant club (14, 46, D:5) a +0 sling (18, 55, D:5) a +0 pair of boots (24, 42, D:5) 3 stones (29, 1, D:5) a +0 ring mail (36, 16, D:5) a +0 giant spiked club (37, 21, D:5) a +1 vampiric dagger a +0 robe (39, 37, D:5) a +0 robe (42, 14, D:5) a +0 ring mail (53, 8, D:5) a +0 buckler (58, 44, D:5) a +0 club a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 5 javelins (1, 22, D:6) a +0 whip (4, 11, D:6) the +4 war axe "Lipsanet" {antimagic, rF- rC+ rCorr} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (16, 3, D:6) a +0 spear (17, 25, D:6) a +0 sling of flaming (28, 20, D:6) 8 stones (32, -3, D:6) a +0 whip (32, -2, D:6) a +0 whip a +0 plate armour a +0 spear (33, -5, D:6) a +0 halberd (34, -3, D:6) a +0 flail a +0 halberd (38, 28, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (3, 10, D:7) a +0 spear (12, 0, D:7) a +0 hand axe (12, 2, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a potion of cancellation (10, -16, D:8) 6 gold pieces Level 9 of the Dungeon (0, 0, D:9) a potion of invisibility (6, 2, D:9) a +6 ring of dexterity (20, -23, D:9) a +0 giant club a +0 giant club (21, -23, D:9) a +0 club a +0 club (21, -6, D:9) a potion of lignification (22, -23, D:9) a +0 trident a +0 scale mail a +0 buckler (23, -23, D:9) a +0 whip (23, -21, D:9) a +0 club (23, -9, D:9) 16 gold pieces the Ecumenical Temple