Faucheur the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of Jojoti Joph {Harm Int-3 Dex+2} [lupine talisman] Harm: It increases damage dealt and taken. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). an inkwell talisman a quill talisman (11, 0, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the +2 chain mail of Death's Door {rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (49, 37, D) a +2 antimagic short sword (unseen) (50, 37, D) a ring of protection from cold (51, 36, D) 4 potions of heal wounds (51, 37, D) a staff of alchemy (unseen) (51, 41, D) a +1 short sword of freezing (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 robe (still there?) an elf corpse (still there?) (51, 42, D) a +2 vampiric short sword (52, 36, D) a +0 rapier (52, 37, D) a book of Sloth (53, 36, D) a scroll of acquirement (53, 37, D) a +1 dagger of holy wrath (unseen) (54, 36, D) the Vademecum on the Tundra Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Freezing Cloud Conjuration/Ice/Air 5 d - Splinterfrost Shell Ice/Forgecraft 7 (unseen) (59, 37, D) a +0 antimagic lajatang (60, 37, D) a staff of death (60, 41, D) +0 steam dragon scales a steam dragon corpse (61, 8, D) the +6 chain mail of Demons {Harm rC- Dex+7} Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Dex+7: It affects your dexterity (+7). (61, 16, D) a +0 spectral quarterstaff (61, 36, D) a +1 halberd of venom (61, 37, D) a staff of earth (61, 42, D) +0 acid dragon scales an acid dragon corpse (62, 1, D) a staff of conjuration (62, 3, D) a hell hound corpse (skeletalised by now) (62, 8, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (62, 9, D) a staff of cold (62, 17, D) a +6 short sword of holy wrath (62, 36, D) a +5 hand axe of flaming (63, 8, D) a +2 rapier of freezing (63, 26, D) a staff of earth (63, 27, D) a +5 shortbow of freezing (63, 36, D) a +5 vampiric executioner's axe (64, 16, D) a +3 sling of electrocution (64, 26, D) a +1 spear of freezing (65, 26, D) a +1 plate armour of cold resistance (69, 36, D) a Necronomicon (70, 8, D) a +2 dagger of venom (unseen) (70, 9, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (70, 36, D) a +3 rapier of speed (70, 37, D) the maw talisman of Context {Harm Dex+3} [maw talisman] Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). (70, 40, D) a ball python corpse (71, 8, D) a +0 mace of protection (71, 17, D) a +2 orcbow of flaming (71, 21, D) a +0 war axe a +0 plate armour (71, 22, D) a +2 heavy hand cannon (still there?) a yaktaur corpse (skeletalised by now) (still there?) (71, 26, D) a +0 dagger of electrocution (71, 27, D) a +3 longbow of freezing (71, 29, D) a +0 spear (71, 37, D) a staff of conjuration (71, 41, D) a black mamba corpse (72, 8, D) the +1 ring mail of Gluttony {rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (72, 16, D) a +6 rapier of speed (72, 17, D) a +4 flail of holy wrath (72, 19, D) a +0 partisan a +0 plate armour of poison resistance a +0 tower shield (72, 20, D) a dire elephant corpse (skeletalised by now) (72, 26, D) a +2 heavy halberd (72, 30, D) a +0 quarterstaff a +0 robe a black bear corpse (skeletalised by now) (72, 36, D) a +0 heavy war axe (72, 37, D) the wellspring talisman of Dim Light {rN++} [wellspring talisman] rN++: It greatly protects you from negative energy. (72, 39, D) a +0 scimitar (73, 1, D) a +1 falchion of draining (73, 16, D) a +0 spear of venom (73, 26, D) a Young Poisoner's Handbook (73, 27, D) a +0 heavy longbow (73, 30, D) a black bear corpse (skeletalised by now) (73, 37, D) a ring of poison resistance (73, 39, D) a +1 battleaxe of electrocution a naga corpse