Faucheur the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 10, D) a +0 trident a ring of wizardry (49, 4, D) a +1 great sword of flaming a fire giant corpse (49, 5, D) a +3 heavy scimitar a +0 plate armour a human corpse (49, 12, D) the staff of World Downfall {rElec rN++ Will- Fire Air Earth} [staff of air] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (49, 24, D) a +3 morningstar of protection (50, 0, D) a +1 glaive (50, 1, D) a +2 robe of positive energy (50, 4, D) a +0 buckler a +0 scale mail a +0 flail a +0 great sword of flaming a fire giant corpse (50, 5, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. a +3 heavy demon whip a +0 great sword of flaming (50, 13, D) a +4 ring mail of poison resistance (50, 24, D) a +4 short sword of holy wrath (50, 36, D) a +3 triple sword of holy wrath (50, 40, D) a +0 quarterstaff a +0 robe (50, 41, D) a water moccasin corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (51, 4, D) a +0 chain mail a +1 demon whip a +0 plate armour a +1 demon whip a +0 chain mail a +0 plate armour a human corpse a human corpse (51, 5, D) a +2 great mace of flaming a +0 chain mail a human corpse (51, 12, D) a staff of death (51, 13, D) the +7 sling "Netaiw" {drain, rElec rC- rCorr Str+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (51, 24, D) a +3 vampiric demon blade (51, 25, D) a +2 robe of resistance (51, 29, D) a rime drake corpse (51, 36, D) +0 storm dragon scales (52, 1, D) a staff of death (52, 25, D) a +2 kite shield of cold resistance (52, 29, D) a hydra corpse (52, 36, D) a staff of conjuration (52, 37, D) the +9 partisan "Giantbane" {protect, rElec rF+ Int-3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). (52, 40, D) a basilisk corpse (skeletalised by now) a rime drake corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (53, 0, D) the staff "Liycealu" {rN+ Necro Alch} [staff of death] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (53, 12, D) a +1 chain mail of willpower (53, 13, D) a +4 heavy falchion (53, 24, D) the +5 mace "Xeaty" {vamp, Will- Str+4} Will-: It decreases your willpower. Str+4: It affects your strength (+4). (53, 29, D) a +1 spectral quarterstaff a +0 robe a death yak corpse (53, 37, D) a +3 flail of draining (54, 1, D) a +1 falchion of freezing (54, 12, D) a +3 war axe of venom (54, 13, D) the +4 battleaxe of Zin's Displeasure {freeze, rC+} rC+: It protects you from cold. (54, 24, D) a staff of air (54, 25, D) a +6 giant club (54, 29, D) a +0 robe a boulder beetle corpse a spriggan corpse a water moccasin corpse (54, 30, D) an elephant corpse (54, 36, D) a +1 scimitar of freezing (55, 0, D) a staff of air (55, 13, D) the +4 halberd of the Doomed Warrior {heavy, rC+ rCorr Int-4 Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (55, 24, D) a +2 vampiric spear (57, -1, D) a +2 great sword of flaming a fire giant corpse (59, 36, D) the +3 battleaxe "Uploli" {pain, rPois Str-2 Int+6 Dex+3} rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (60, 36, D) a staff of fire (60, 37, D) the +7 hand axe of Elanik {holy, Dex+4} Dex+4: It affects your dexterity (+4). (61, 0, D) a +4 halberd (61, 3, D) a +3 long sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (61, 16, D) the +4 trident "Diwon" {elec, rElec rF- Dex+4} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). (61, 36, D) a staff of cold (61, 40, D) a bunyip corpse (skeletalised by now) (62, 0, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (62, 1, D) the +7 battleaxe of the Forest {speed, ^Fragile rPois Dex+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (62, 3, D) a +0 dagger a +0 ring mail a +0 long sword a +0 leather armour (62, 8, D) a +1 flail of venom (62, 10, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (62, 16, D) a +3 chain mail of cold resistance (62, 26, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (62, 27, D) a +5 long sword of electrocution (62, 29, D) a cane toad corpse (skeletalised by now) (63, 3, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (63, 10, D) a shapeshifter corpse (skeletalised by now) (63, 16, D) a staff of earth (63, 19, D) a +0 dagger a +0 robe a +0 buckler (63, 20, D) a +0 spear a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 26, D) a +1 leather armour of willpower (63, 29, D) a cane toad corpse (skeletalised by now) (63, 36, D) a +2 antimagic glaive (63, 37, D) a +1 leather armour of willpower (64, 16, D) a +2 vampiric spear (64, 17, D) the staff of Wofes {Str+2 Int+3 SInv Conj} [staff of conjuration] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (64, 26, D) a staff of air (64, 29, D) a yak corpse (skeletalised by now) (65, 19, D) a black bear corpse (skeletalised by now) (67, 0, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (68, 0, D) a +1 orcbow of flaming (69, 0, D) a staff of earth (70, 8, D) a +2 bardiche of protection (unseen) (70, 9, D) a +5 spear of venom (unseen) (70, 10, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (70, 36, D) a +2 spear of flaming (71, 8, D) a book of Wicked Creation (71, 10, D) a +0 dagger a +0 robe (71, 16, D) a +0 robe of cold resistance (unseen) (71, 19, D) a +0 dagger a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 26, D) a +0 orcbow of freezing (unseen) (71, 27, D) the +4 shortbow "Demonslayer" {speed, *Slow rElec Will++ Dex+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (71, 28, D) a +0 trident a +0 chain mail (71, 29, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (71, 37, D) a +0 scimitar of draining (72, 16, D) a +4 orcbow of freezing (72, 17, D) a staff of air (72, 19, D) a +1 dagger of venom (still there?) a +0 ring mail (still there?) a +0 heavy flail (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (72, 26, D) a +2 heavy quarterstaff (unseen) (72, 27, D) the +4 quarterstaff of Roibog {drain, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (72, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 29, D) a +0 dagger a +0 robe (73, 2, D) a +0 whip an orc corpse (skeletalised by now) (73, 17, D) a +2 robe of willpower (unseen) (73, 19, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (73, 27, D) a +2 rapier of electrocution (unseen) (73, 28, D) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (73, 29, D) a +0 dagger a +0 robe (74, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now)