Faucheur the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of Ashenzari, Burning {rCorr Str+3} (still there?) [spider talisman] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) 4 potions of heal wounds (60, 37, D) a staff of air (unseen) (61, 8, D) the +6 demon blade of Arrival {freeze, ^Fragile rF++ MP+5 Int+2} ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. MP+5: It affects your magic capacity (+5). Int+2: It affects your intelligence (+2). (61, 11, D) a +0 hand axe a +0 dire flail a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (61, 26, D) a +2 hand axe of freezing (61, 37, D) a ring of resist corrosion (62, 0, D) a staff of fire (62, 1, D) a +0 heavy halberd (62, 3, D) an iguana corpse (skeletalised by now) (62, 8, D) a +4 spear of venom (62, 9, D) a +1 pair of boots of rampaging (62, 16, D) a staff of fire (62, 27, D) a staff of cold (62, 37, D) a +3 falchion of holy wrath (unseen) (62, 43, D) a +0 robe a spriggan corpse (63, 0, D) a +3 plate armour of cold resistance (63, 3, D) an iguana corpse (skeletalised by now) (63, 8, D) a +2 great sword of electrocution (63, 16, D) a +1 plate armour of cold resistance (63, 26, D) the +4 sling of Reho {chaos, Str+2} Str+2: It affects your strength (+2). Cheibriados disapproves of the use of such an item. (63, 37, D) the staff of Caollah {rPois Will+ Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (unseen) (64, 16, D) a +4 long sword of draining (64, 22, D) a wind drake corpse (skeletalised by now) (64, 23, D) a +0 orcbow (64, 26, D) a +1 heavy hand axe (65, 26, D) a +0 whip of electrocution (66, 23, D) 5 large rocks a cyclops corpse (skeletalised by now) (67, 0, D) a +3 flail of protection (unseen) (67, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (67, 21, D) a +0 trident 2 boomerangs (67, 22, D) a wind drake corpse (skeletalised by now) (69, 0, D) a staff of cold (70, 8, D) a +0 arbalest of freezing (70, 12, D) an ugly thing corpse (skeletalised by now) (70, 36, D) a staff of death (71, 8, D) a +3 rapier of draining (71, 16, D) the +0 ring mail of the Growing Gods {Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (71, 20, D) a +0 hand axe a +0 leather armour (71, 21, D) a +0 dagger an orc corpse (skeletalised by now) (71, 22, D) a +0 hand axe a +0 chain mail (71, 26, D) an orb of energy (71, 27, D) a staff of conjuration (71, 31, D) a +0 club a +0 chain mail (71, 32, D) a +0 short sword an orc corpse (skeletalised by now) (71, 36, D) a +3 leather armour of fire resistance (72, 13, D) a shapeshifter corpse (skeletalised by now) (72, 16, D) the +1 scale mail of the Stars {Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (72, 17, D) a +3 heavy hand axe (72, 21, D) a +0 dagger a +0 robe a +0 hand axe (72, 26, D) the +8 great mace of the Egg {vamp, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (72, 27, D) a staff of air (72, 31, D) a +0 dagger a +0 robe a +0 war axe a +0 arbalest a +0 plate armour an orc corpse (skeletalised by now) (72, 36, D) the staff of the Shifting Scavenger {rPois rN+ Int+3 Dex+3 Necro} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (73, 16, D) a +3 hand axe of freezing (73, 21, D) a +0 hand axe (73, 27, D) a scarf of shadows (73, 31, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (73, 32, D) a +0 hand axe an orc corpse (skeletalised by now) (73, 36, D) a +3 leather armour of poison resistance (74, 3, D) an iguana corpse (skeletalised by now) a jackal corpse (skeletalised by now) (75, 1, D) a +2 shortbow of freezing