Faucheur the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a +6 ring of intelligence (49, 24, D) a +7 giant spiked club (50, 12, D) a staff of earth (unseen) (50, 13, D) a staff of cold (unseen) (50, 24, D) Qonuoqek's Atlas of the Tropics Spells Type Level a - Scorch Fire 2 b - Dazzling Flash Hexes/Fire 3 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (50, 25, D) a +2 morningstar of flaming (50, 30, D) a +0 spear a +0 robe a naga corpse (50, 31, D) a +0 halberd an adder corpse (50, 32, D) a guardian serpent corpse (51, 12, D) a +1 falchion of holy wrath (unseen) (51, 13, D) the +3 chain mail of the Doldrums {rElec rCorr MP+6 Dex-5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Dex-5: It affects your dexterity (-5). (unseen) (51, 24, D) a staff of fire (51, 30, D) a +0 whip a +0 robe a guardian serpent corpse a ball python corpse (51, 32, D) an adder corpse (51, 37, D) a +1 kite shield of protection (52, 12, D) a +0 arbalest of freezing (unseen) (52, 13, D) the +0 robe of Fedhas's Envy {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (52, 24, D) a +2 chain mail of cold resistance (52, 25, D) a staff of air (52, 30, D) a water moccasin corpse (52, 32, D) a +0 flail a +0 robe (52, 37, D) a staff of conjuration (53, 12, D) an amulet of faith (53, 13, D) a +6 ring of dexterity (53, 24, D) a staff of cold (53, 25, D) a +0 leather armour of cold resistance (53, 36, D) a +1 orcbow of draining (54, 12, D) a +1 glaive of protection (unseen) (54, 13, D) a +6 ring of dexterity (55, 12, D) a staff of air (unseen) (55, 13, D) a scarf of harm (unseen) (55, 24, D) the +0 plate armour of Marbles {+Inv Str+5} +Inv: It lets you turn invisible. Str+5: It affects your strength (+5). (59, 36, D) a +2 shortbow of electrocution (60, 36, D) a +1 longbow of freezing (60, 43, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a troll corpse a two-headed ogre corpse a two-headed ogre corpse (60, 44, D) 3 large rocks a cyclops corpse (61, 0, D) a +2 ring mail of positive energy (unseen) (61, 2, D) an adder corpse (skeletalised by now) (61, 8, D) a +2 ring mail of cold resistance (unseen) (61, 16, D) a +2 battleaxe of freezing (61, 20, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (61, 21, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 36, D) the staff of Opumid {rN+ Earth} [staff of earth] rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. (61, 37, D) a +5 rapier of protection (61, 40, D) 3 large rocks a cyclops corpse (61, 41, D) 4 large rocks (61, 43, D) a +0 giant club a +0 giant club (62, 0, D) the +1 battleaxe "Ziseg" {elec, Str+5} Str+5: It affects your strength (+5). (62, 16, D) the +4 chain mail "Copnowu" {rPois rCorr Dex+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (62, 17, D) a +1 ring mail of fire resistance (62, 20, D) a +0 short sword a +0 robe a +0 rapier a +0 robe an elf corpse (skeletalised by now) (62, 26, D) a staff of death (62, 36, D) the +0 ring mail of Ekul {rF+ rCorr Str-4 Slay+5} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (63, 0, D) a book of Chaos (63, 2, D) a ball python corpse (skeletalised by now) (63, 8, D) a +3 chain mail of cold resistance (63, 17, D) the staff "Corough" {rF+ rC- rN+ Str+7 Dex-5 Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). Fire: It increases the power of your Fire spells. (63, 27, D) the +1 falchion "Keroxej" {elec, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (63, 29, D) a +0 spear a spriggan corpse (63, 30, D) a +0 quarterstaff a +0 robe a +0 rapier a +0 robe a wolf corpse (63, 44, D) a +0 giant spiked club a +0 giant club (64, 16, D) the staff of Ymot Boo {rF- rC+ Dex+4 Stlth+ Ice} [staff of cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (64, 17, D) a +2 ring mail of fire resistance (64, 19, D) a +0 dire flail a +0 ring mail (64, 30, D) a wolf corpse (64, 31, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (65, 19, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 36, D) the +0 chain mail of the Land of Plenty {Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (69, 39, D) a +0 scimitar a +0 robe (70, 36, D) a staff of alchemy (70, 37, D) a +2 mace of holy wrath (70, 39, D) a +5 flail a +0 robe (71, 8, D) 4 potions of haste (71, 16, D) a +2 spectral quarterstaff (71, 26, D) a staff of earth (unseen) (71, 27, D) a +4 falchion of electrocution (unseen) (71, 36, D) a staff of cold (71, 37, D) a +1 hand axe of flaming (72, 8, D) the +2 shortbow of Harmony {flame, *Corrode rN+ Str+2} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (72, 16, D) a +0 mace of protection (72, 17, D) the +10 hand axe "Asiojiw" {flame, rF++ Str+3} rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). (72, 19, D) a +0 orcbow a wind drake corpse (skeletalised by now) (72, 36, D) a +1 plate armour of poison resistance (73, 1, D) a +2 dagger of venom (unseen) (73, 16, D) a +2 robe of willpower (unseen) (73, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 27, D) a staff of fire (unseen) (73, 36, D) an amulet of reflection (74, 2, D) a +0 trident a boomerang a merfolk skeleton (74, 19, D) a +0 orcbow a centaur corpse (skeletalised by now) (75, 2, D) a +0 trident (75, 19, D) a +0 heavy trident (still there?) a merfolk corpse (skeletalised by now) (still there?)