Faucheur the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +3 tower shield +5 golden dragon scales a +0 buckler a +0 scale mail the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a sack of spiders (59, 37, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (60, 19, D) a +0 shortbow of draining (still there?) a centaur corpse (still there?) (60, 36, D) a staff of alchemy (unseen) (60, 37, D) an amulet of magic regeneration (61, 2, D) a +0 hand axe (61, 3, D) a +0 club a draconian corpse (skeletalised by now) (61, 16, D) a +2 flail of protection (61, 19, D) a +0 orcbow a +0 shortbow a centaur corpse (61, 26, D) a +3 great mace of draining (61, 36, D) a Treatise on Traps (61, 37, D) an Everburning Encyclopedia (62, 1, D) a +1 vampiric battleaxe (62, 2, D) a +0 dagger a draconian corpse (skeletalised by now) (62, 17, D) a staff of fire (62, 19, D) 4 large rocks a +0 trident a merfolk corpse (62, 26, D) a +6 dagger of electrocution (62, 27, D) a staff of earth (62, 30, D) a +0 glaive a +0 plate armour a +0 halberd a +0 chain mail an orc corpse an orc corpse (62, 31, D) a +0 club a +0 leather armour an orc corpse (62, 36, D) a ring of ice (62, 37, D) a +2 vampiric long sword (unseen) (63, 2, D) a +0 short sword a draconian corpse (skeletalised by now) (63, 16, D) an amulet of faith (63, 17, D) a staff of air (63, 20, D) a +0 trident a merfolk corpse (63, 26, D) a +5 heavy broad axe (63, 29, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (63, 36, D) the +1 whip of Xohuuffe {heavy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (63, 37, D) a Trismegistus Codex (64, 16, D) a +0 dagger of pain (64, 18, D) a +0 trident a boomerang (64, 27, D) a staff of earth (64, 29, D) a +0 short sword a +0 ring mail a +0 club an orc corpse an orc corpse (64, 30, D) a +0 long sword a +0 plate armour (65, 26, D) a +0 antimagic lajatang (66, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (67, 2, D) a +0 trident (68, 0, D) a staff of fire (68, 2, D) a +0 trident (69, 36, D) a +1 war axe of flaming (70, 8, D) the staff of Kul Liyk {MP+4 Conj Air} [staff of conjuration] MP+4: It affects your magic capacity (+4). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (70, 9, D) a +1 heavy flail (still there?) a yak corpse (skeletalised by now) (still there?) (70, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 36, D) the +10 flail of Duty {drain, SInv} SInv: It lets you see invisible. (70, 39, D) a polar bear corpse (70, 40, D) a yak corpse (71, 8, D) an amulet of faith (71, 16, D) a staff of death (71, 18, D) a +0 club (71, 19, D) a +0 dagger a +0 robe (71, 26, D) a staff of cold (71, 28, D) a +0 shortbow (71, 36, D) the staff "Zaqui" {rPois rC++ Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. Alch: It increases the power of your Alchemy spells. (71, 37, D) a staff of earth (72, 9, D) a staff of air (72, 10, D) an iguana corpse (skeletalised by now) (72, 17, D) a +2 flail of protection (72, 18, D) a +0 dagger a +1 robe of willpower an orc corpse (skeletalised by now) (72, 19, D) a +0 war axe a +0 plate armour (72, 27, D) a +0 shortbow (still there?) a staff of conjuration (still there?) a centaur corpse (skeletalised by now) (still there?) (72, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 36, D) the +6 halberd "Heutour" {freeze, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (72, 39, D) a jackal corpse an iguana corpse a jackal corpse (72, 40, D) a komodo dragon corpse (73, 1, D) a +2 ring mail of cold resistance (unseen) (73, 2, D) a +0 short sword a draconian corpse (skeletalised by now) (73, 16, D) a +2 orcbow of draining (73, 17, D) a +3 shortbow of draining (73, 18, D) a +0 hand axe (73, 19, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (73, 26, D) a +2 great mace of holy wrath (73, 27, D) a staff of cold (unseen) (73, 28, D) a +0 trident (73, 29, D) a +0 trident a boomerang (73, 37, D) the staff of Loic {rF+ Int+2 SInv Forge Fire} [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (74, 2, D) a +0 club (75, 1, D) a +6 heavy orcbow (unseen)