Faucheur Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (13, 44, D:1) a +0 whip (19, 14, D:1) a bat skeleton (27, 25, D:1) a +0 whip of draining (31, 19, D:1) a stone (35, 45, D:1) 4 poisoned darts (50, 36, D:1) a +3 dagger 2 stones Level 2 of the Dungeon (5, -1, D:2) a hobgoblin skeleton (11, 3, D:2) a +0 club 3 stones a kobold skeleton (12, -7, D:2) a jackal skeleton (14, 1, D:2) a +0 sling a +0 club a +0 short sword (15, 18, D:2) an adder corpse (skeletalised by now) (17, -7, D:2) 6 javelins (18, -6, D:2) a jackal corpse (skeletalised by now) (18, -5, D:2) a jackal corpse (skeletalised by now) (24, 30, D:2) a +0 short sword (25, -9, D:2) a +0 robe (26, 33, D:2) a +0 buckler (28, 7, D:2) a +0 dagger (29, -11, D:2) a +0 robe (38, 24, D:2) 5 stones a hobgoblin skeleton (38, 28, D:2) a bat corpse (skeletalised by now) (41, -2, D:2) a frilled lizard skeleton (47, 11, D:2) a +0 leather armour (47, 43, D:2) the +0 robe "Plog" {rC+ Int+2 Dex-5 Archmagi} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). Archmagi: It increases the power of your magical spells. Level 3 of the Dungeon (0, 0, D:3) a +0 flail (1, 0, D:3) a +0 spear (8, -3, D:3) a quokka corpse (27, 19, D:3) a quokka corpse (28, 6, D:3) a +0 mace (29, 14, D:3) a +0 war axe (29, 15, D:3) a +0 mace (29, 18, D:3) a +2 flail of draining 3 boomerangs (33, 10, D:3) a +0 dagger