Faucheur the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of conjuration (unseen) (59, 37, D) the +1 partisan "Leviticus" {flame, Will+} Will+: It increases your willpower. (unseen) (60, 36, D) a staff of conjuration (unseen) (60, 37, D) a ring of protection from fire (61, 8, D) a staff of alchemy (61, 16, D) a staff of air (61, 36, D) a book of Scorching (61, 37, D) a +5 ring of evasion (62, 0, D) the +4 rapier "Wuekazui" {drain, rCorr Str+3 Int+3 Stlth-} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (62, 2, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 17, D) a +2 lajatang of speed (62, 36, D) a staff of earth (unseen) (62, 37, D) the ring of the Cockatrice {MP+9 Dex+5} [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). (unseen) (63, 2, D) a +0 dagger a +0 robe (63, 8, D) a +1 war axe of electrocution (63, 17, D) a staff of fire (63, 26, D) a +2 morningstar of pain (63, 29, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (63, 30, D) a shapeshifter corpse (skeletalised by now) (63, 36, D) a +3 heavy hand axe (unseen) (63, 37, D) a staff of earth (unseen) (64, 16, D) a +2 vampiric rapier (64, 17, D) a +2 heavy shortbow (64, 27, D) a +2 sling of flaming (68, 0, D) a +2 ring mail of fire resistance (69, 0, D) the +5 scythe "Finisher" {speed, execute} (70, 11, D) an iguana corpse (skeletalised by now) (70, 36, D) a +1 heavy quarterstaff (70, 37, D) a +1 flail of protection (70, 41, D) a hell hound corpse (70, 42, D) a hell hound corpse a hell hog corpse (71, 8, D) a staff of death (71, 10, D) a yak corpse (skeletalised by now) (71, 11, D) a wolf corpse (skeletalised by now) (71, 16, D) the +3 orcbow of Usmuxt {flame, *Corrode rF+ Will+} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. (71, 19, D) a +0 scythe a +0 robe (71, 20, D) a +0 club a +0 robe (71, 27, D) the +8 demon trident "Rift" {distort, reach+} (71, 29, D) a +0 shortbow a +0 arbalest a centaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (71, 30, D) 6 large rocks (71, 36, D) the +10 short sword "Acixeblo" {antimagic, *Corrode Str+3} *Corrode: It may corrode you when you take damage. Str+3: It affects your strength (+3). (71, 41, D) a hell hound corpse (72, 9, D) the staff of Extremism {rF+ Earth} [staff of earth] rF+: It protects you from fire. Earth: It increases the power of your Earth spells. (72, 17, D) a +2 dagger of venom (72, 20, D) a +0 dagger a +0 robe a +2 quarterstaff of chaos a +0 cloak the elf corpse of Dowan (skeletalised by now) the gnoll corpse of Crazy Yiuf (skeletalised by now) (72, 27, D) the +7 hand cannon of the Salmon {penet, Dex+5} Dex+5: It affects your dexterity (+5). (72, 29, D) 3 large rocks (72, 36, D) a +1 long sword of holy wrath (72, 37, D) the +4 arbalest "Vuyl" {antimagic, rElec rC+ rCorr Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (72, 41, D) a +1 scimitar of flaming a hell hog corpse (73, 1, D) a +4 chain mail of positive energy (73, 2, D) a +0 falchion (73, 16, D) a +2 whip of electrocution (73, 17, D) the +6 scale mail of Inference {Str+8 Int-5} Str+8: It affects your strength (+8). Int-5: It affects your intelligence (-5). (73, 19, D) a +0 long sword a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (73, 20, D) a +7 short sword of venom a +2 scale mail of cold resistance the elf corpse of Duvessa (skeletalised by now) (73, 26, D) a +2 spear of freezing (73, 27, D) a staff of cold (73, 29, D) a +0 orcbow (73, 36, D) the +2 battleaxe of Animal Spirits {vamp, rPois rC+ rN+} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. (73, 37, D) a +1 plate armour of cold resistance (74, 2, D) a +0 whip an orc corpse (skeletalised by now) (74, 29, D) a +0 shortbow (75, 1, D) a +1 leather armour of poison resistance