Faucheur the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a book of Movement (49, 37, D) a +1 scimitar of holy wrath (unseen) (49, 43, D) a +3 great sword of draining (still there?) a +2 scale mail of willpower (still there?) (50, 36, D) a +5 giant spiked club (unseen) (50, 37, D) a staff of fire (unseen) (51, 36, D) a ring of protection from cold (51, 37, D) the +5 mace of Charity {freeze, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (51, 42, D) a +1 eveningstar of freezing (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) the human corpse of Louise (still there?) (51, 43, D) the serpent talisman of Iceaf {rElec Str-3 Int+3 Dex+3} [serpent talisman] rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (51, 44, D) a throwing net (52, 36, D) a manual of Dodging (52, 37, D) a +1 plate armour of fire resistance (52, 43, D) a +1 hat of stealth (unseen) (53, 36, D) the +4 pair of boots "Yqacon" {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (53, 37, D) a +2 cloak of poison resistance (unseen) (54, 36, D) a staff of fire (unseen) (59, 37, D) a staff of conjuration (60, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (60, 36, D) a +4 heavy sling (60, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). Cheibriados disapproves of the use of such an item. (60, 41, D) a +0 troll leather armour a troll corpse (61, 0, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. (61, 3, D) an iguana corpse (skeletalised by now) (61, 9, D) a +0 trident (61, 10, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (61, 16, D) a staff of cold (61, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 26, D) a +1 heavy shortbow (61, 36, D) a +1 sling of draining (61, 38, D) a +0 giant club (61, 42, D) 6 large rocks a +0 giant club a +0 troll leather armour a cyclops corpse a troll corpse (62, 0, D) a +2 rapier of draining (62, 8, D) a +1 mace of venom (62, 10, D) a +0 trident 3 boomerangs (62, 16, D) the +5 battleaxe of the End of Times {drain, ^Contam Str+5} ^Contam: It causes magical contamination when unequipped. Str+5: It affects your strength (+5). (62, 17, D) a staff of death (62, 20, D) a +0 orcbow a +0 orcbow a centaur corpse (skeletalised by now) (62, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 26, D) a +3 long sword of electrocution (62, 31, D) a wolf corpse (skeletalised by now) (62, 32, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 36, D) a staff of fire (62, 37, D) a +2 chain mail of cold resistance (62, 42, D) a +1 great sword of flaming 4 large rocks a +0 giant club a +0 giant club a fire giant corpse a cyclops corpse a two-headed ogre corpse (63, 0, D) a +2 hand axe of electrocution (63, 3, D) a river rat corpse (skeletalised by now) (63, 8, D) a +2 heavy sling (63, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 20, D) 4 large rocks (63, 23, D) a +0 kite shield a +0 robe (63, 26, D) a staff of alchemy (63, 30, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 36, D) a +2 halberd of protection (63, 37, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (63, 42, D) 3 large rocks a stone giant corpse (64, 16, D) a +1 hand axe of freezing (64, 17, D) a +4 hand axe of freezing (64, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 26, D) a +1 whip of freezing (64, 31, D) a wolf corpse (skeletalised by now) (64, 32, D) a +0 short sword a +0 robe (64, 33, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (65, 26, D) a +2 rapier of electrocution (67, 0, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (68, 0, D) a +3 leather armour of poison resistance (68, 3, D) an adder corpse (skeletalised by now) (69, 0, D) the +2 orcbow "Sohedutt" {holy, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (69, 3, D) a +0 dire flail a +0 robe (70, 9, D) the wellspring talisman "Ererch" {rC+} [wellspring talisman] rC+: It protects you from cold. (70, 11, D) a +0 hand axe an orc corpse (skeletalised by now) (70, 12, D) a +0 flail (70, 37, D) a staff of conjuration (70, 41, D) a +0 scythe a +0 robe a +2 quarterstaff of chaos a +0 cloak a +0 short sword a +2 ring mail of willpower the gnoll corpse of Crazy Yiuf (skeletalised by now) (70, 43, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (71, 11, D) a +0 mace (71, 17, D) the +9 plate armour of Hedging {MP+7 Int+3} MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). (71, 36, D) a +2 leather armour of fire resistance (71, 37, D) a staff of earth (71, 41, D) a +4 scimitar of flaming the octopode corpse of Erica (71, 43, D) a +0 dagger a +2 robe (72, 9, D) a staff of death (72, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 12, D) a +0 club an orc corpse (skeletalised by now) (72, 16, D) a staff of fire (72, 17, D) a +2 heavy orcbow (72, 26, D) a staff of death (72, 27, D) a +0 heavy broad axe (72, 40, D) a +0 hand axe a +0 robe (72, 41, D) a +3 flail of venom a +0 chain mail the human corpse of Edmund (skeletalised by now) (72, 42, D) a +4 giant club a +0 robe (73, 1, D) the +4 dagger of Crawling {spect, rElec rN+ Int+5} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (73, 3, D) a +0 dagger a +0 robe (73, 16, D) a staff of fire (73, 17, D) a staff of conjuration (73, 26, D) a staff of cold (73, 27, D) a +3 war axe of freezing (73, 36, D) a +1 heavy broad axe (74, 3, D) a +0 rapier a +0 robe (75, 1, D) a +2 scale mail of fire resistance