Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 16141240583670746150 (custom seed) 4 Faucheur the Caller (level 1, -1/13 HPs) Began as a Gnoll Summoner on Dec 24, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (288 turns). Faucheur the Caller (Gnoll Summoner) Turns: 288, Time: 00:00:31 Health: -1/13 AC: 3 Str: 7 XL: 1 Next: 60% Magic: 3/6 EV: 12 Int: 14 God: Gold: 39 SH: 0 Dex: 12 Spells: 8/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of the Mage {Wiz Archmagi} HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: wizardry (x1), archmagi @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) Jewellery d - the ring of the Mage (worn) {Wiz Archmagi} (You found it on level 2 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. Potions b - a potion of magic Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 0.1 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 4.9 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 7.0 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Forgecraft + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.2 Invocations + Level 0.1 Evocations + Level 0.1 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 68% N/A 1% 2 Call Canine Familiar Summ 34% N/A 1% 3 Eringya's Surprising Cr Summ 34% N/A 4% 4 Mercury Arrow Conj/Alch 10% 2d6 11% 2 Summon Seismosaurus Egg Summ/Erth 20% N/A 16% 4 Launch Clockwork Bee Frge 5% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History HP restored. You pick up My Sojourn through Swampland and begin reading... You add the spells Mercury Arrow and Launch Clockwork Bee to your library. You open the door. There is an open door here. A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! A gnoll is nearby! You feel a surge of power! A rat appears in a puff of smoke. You feel a surge of power! A bat appears in a puff of smoke. The gnoll shouts! You feel a surge of power! Your rat disappears in a puff of smoke! A quokka appears in a puff of smoke. Your bat barely misses the gnoll. x2 The gnoll hits you with a +0 club. Okay, then. You hit the gnoll but do no damage. Your bat barely misses the gnoll. The gnoll hits you with a +0 club. Your quokka bites the gnoll. You hit the gnoll but do no damage. You punch the gnoll, but do no damage. The gnoll is lightly wounded. Your bat hits the gnoll but does no damage. Your quokka bites the gnoll but does no damage. The gnoll closely misses you. You hit the gnoll. The gnoll is moderately wounded. Your bat closely misses the gnoll. Your quokka closely misses the gnoll. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is moderately wounded. Your bat closely misses the gnoll. Your quokka misses the gnoll. The gnoll barely misses you. You barely miss the gnoll. The gnoll is moderately wounded. Your bat hits the gnoll but does no damage. Your quokka bites the gnoll. The gnoll closely misses you. Your quokka closely misses the gnoll. You hit the gnoll but do no damage. Your off-hand punch misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You die... . #..#.#..#.###..... ..##.....##.# #..... ...###'###..# #..... ............# #..... ######...##.# #..... #......# ###### ###...#### #...### #@### #.j...... #.br#..#. #..... .. #...#.. ∆ #........ ######### You could see a gnoll (ally target), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures A giant cockroach (D:1) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A frilled lizard (D:1) 2 creatures vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Gnoll Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 63 | D:1 | Found a faded altar of an unknown god. 134 | D:2 | Found the ring of the Mage {Wiz Archmagi} 138 | D:2 | Got the ring of the Mage {Wiz Archmagi} 288 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, columned_hall_lemuel, minmay_box_of_dots D:2: layout_basic, ebering_dispersal_statue_hall, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 67 Bite || 6 Punch || 1 Cast: Summon Small Mamm || 9 Stab: Sleeping || 3 Armour: Robe || 30 Dodge: Dodged || 52