Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 17680667634648614524 (custom seed) 4 Faucheur the Magician (level 1, 0/15 HPs) Began as a Djinni Earth Elementalist on Dec 30, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (151 turns). Faucheur the Magician (Djinni Earth Elementalist) Turns: 151, Time: 00:00:13 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 13 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of brand weapon {unknown} Skills: * Level 0.0 Fighting + Level 0.0 Armour + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations * Level 3.1 Forgecraft * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 5% 1 b - Passwall Erth 12% N/A 16% 3 c - Stone Arrow Conj/Erth 24% 3d8 16% 3 d - Petrify Alch/Erth 12% N/A 45% 4 e - Brom's Barrelling Bo Conj/Erth 12% 2d5 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The blast of sand misses the endoplasm. The endoplasm hits you. You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! An endoplasm is nearby! Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: an endoplasm (87% to hit and 86% to hit with your off-hand punch) You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: an endoplasm (lightly wounded, 87% to hit and 86% to hit with your off-hand punch) You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: an endoplasm (heavily wounded, 87% to hit and 86% to hit with your off-hand punch) You hit the endoplasm. The endoplasm is severely wounded. The endoplasm misses you. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: an endoplasm (heavily wounded, 87% to hit and 86% to hit with your off-hand punch) You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... #..##.## #.# #..##.# ##.###..##.# ........##.# #.#.####.##.## #.#.# #.#...# #†#.####..†..# #...?.##.....# ##.J@..##..#### #............# ####.....###.# #.........# #.######..# #. #... #. #.#. #. .# .. You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) 3 ball pythons (D:1) A bat (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Djinni Earth Elementalist began the quest for | the Orb. 0 | D:1 | Faucheur set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify, Brom's | Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_ring, chequers_serial_rivers_large_b, nicolae_shop_vocational Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Forgecraft | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Sandblast || 8 Armour: Robe || 9 Dodge: Dodged || 5