Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 8050961590890994067 145 Faucheur the Conjurer (level 5, -2/29 HPs) Began as a Deep Elf Conjurer on Feb 12, 2026. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:18 (1877 turns). Faucheur the Conjurer (Deep Elf Conjurer) Turns: 1877, Time: 00:02:19 Health: -2/29 AC: 2 Str: 4 XL: 5 Next: 6% Magic: 12/13 EV: 12 Int: 25 God: Gold: 90 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of dissipation Stlth ++ c - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of dissipation (worn) c - a +4 ring of slaying (worn) Scrolls c - a scroll of silence {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of identify {unknown} Potions g - a potion of magic d - 3 potions of brilliance {unknown} f - a potion of cancellation {unknown} j - a potion of heal wounds {unknown} k - a potion of might {unknown} Skills: + Level 1.4 Fighting + Level 3.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations + Level 1.5 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 36% 2d7 4% 2 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 77% 5 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll bouda! You kill the gnoll bouda! The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +0 whip. There is a stone staircase leading up here. The gnoll barely misses you. x2 You climb upwards. There is a stone staircase leading down here. The magic dart hits the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 4! You have reached level 5! You start resting. HP restored. You start resting. Magic restored. You climb downwards. The gnoll hits you from afar with a +0 halberd! There is a stone staircase leading up, spattered with blood here. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll hits you from afar with a +0 halberd! You die... ### ..#.# #.#.# #.#.# #.#.# #.#.# #@#.# . ####.#.# ....####...j..# .....)).......# ....####......# . #.>....# ........# ###...[..# ######## You could see a gnoll. Vanquished Creatures A gnoll bouda (D:3) 4 gnolls An adder (D:2) 3 dart slugs (D:1) 2 ribbon worms (D:2) 4 endoplasms (D:1) 9 hobgoblins 13 jackals 2 quokkas 8 ball pythons 7 bats 4 frilled lizards A goblin (D:2) 4 kobolds 5 rats (D:2) 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 18 | D:1 | You fall into a shaft and drop 1 floor! 246 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 488 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/9 491 | D:1 | Learned a level 2 spell: Searing Ray 528 | D:1 | Reached skill level 5 in Conjurations 899 | D:1 | Reached skill level 1 in Fighting 1271 | D:2 | Reached XP level 4. HP: 25/25 MP: 8/11 1444 | D:2 | Reached skill level 1 in Translocations 1830 | D:2 | Reached XP level 5. HP: 23/29 MP: 1/13 1877 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic, chequers_serial_rivers_large_a, minmay_misc_feat_diagonals D:2: layout_loops_ring D:3: layout_basic, grunt_temple_overflow_champion_of_chaos, chequers_ecumenical_altar_lobes, serial_shops, nicolae_shop_peninsula, minmay_fractal_squares_diagonal_5 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.4 Fighting | 1 | 1.4 Dodging | 3 | 3.4 Translocations | 1 | 1.5 Spellcasting | 4 | 4.0 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | || 8 Melee: Unarmed | 8 | || 8 Cast: Magic Dart | 99 | 29 || 128 Searing Ray | 1 | 2 || 3 Armour: Robe | 9 | 9 || 18 Dodge: Dodged | 13 | 5 || 18