Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 1240463526412059451 522 Faucheur the Conjurer (level 7, 0/40 HPs) Began as a Deep Elf Conjurer on Feb 13, 2026. Shot with an arrow by an orc warrior (15 damage) ... on level 4 of the Dungeon. The game lasted 00:04:00 (3549 turns). Faucheur the Conjurer (Deep Elf Conjurer) Turns: 3549, Time: 00:04:01 Health: 0/40 AC: 4 Str: 4 XL: 7 Next: 1% Magic: 13/16 EV: 12 Int: 25 God: Gold: 116 SH: 0 Dex: 13 Spells: 8/15 levels left rFire . . . (100%) d - conjuration staff "Beetleslayer" {rPois rC+ Conj Alch} rCold + + . (33%) (no offhand) rNeg . . . (100%) a - +1 robe rPois + (33%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of slaying HPRegen 0.26/turn c - ring of protection from cold MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 242 gold pieces. You spent 126 gold pieces at shops. Inventory: Armour a - a +1 robe (worn) e - a +0 helmet (worn) Magical Staves d - the conjuration staff "Beetleslayer" (weapon) {rPois rC+ Conj Alch} (You acquired it on level 2 of the Dungeon) [staff of conjuration] rPois: It protects you from poison. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. Jewellery b - a +4 ring of slaying (worn) c - a ring of protection from cold (worn) Wands e - a wand of charming (5) Scrolls a - a scroll of enchant armour N - 2 scrolls of noise w - a scroll of enchant weapon g - 2 scrolls of fog r - a scroll of revelation Potions d - a potion of might {unknown} j - 2 potions of mutation {unknown} k - a potion of brilliance {unknown} f - a potion of ambrosia {unknown} n - a potion of enlightenment {unknown} l - a potion of lignification {unknown} c - 3 potions of curing q - 2 potions of moonshine {unknown} Skills: + Level 2.1 Fighting + Level 4.3 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting * Level 6.5 Conjurations + Level 2.9 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 44% 2d10 (+2d512% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 40% N/A 3% 2 Static Discharge Conj/Air 66% 3-6/arc 3% 2 Maxwell's Portable Pile Tloc 20% (3-9)d4 8% 3 Fulminant Prism Conj/Alch 25% 3d14 22% 4 Gloom Hex/Necr 12% N/A 26% 3 Launch Clockwork Bee Frge 6% N/A 26% 3 Awaken Armour Erth/Frge 12% N/A 63% 4 Forge Blazeheart Golem Fire/Frge 6% N/A 63% 4 Olgreb's Toxic Radiance Alch 9% N/A 63% 4 Alistair's Intoxication Alch 6% N/A 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (visited) Temple: D:4-7 Altars: Shops: D:3 ( D:4 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History a +0 whip; a gnoll skeleton There is a stone staircase leading down here. You encounter an orc warrior. It is wielding a +0 trident and carrying a +0 orcbow. The orc warrior shouts! An orc warrior is nearby! An orc warrior is nearby! You feel a surge of power! The magic dart hits the orc warrior. The orc warrior is lightly wounded. The orc warrior unwields a +0 trident. The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow. The arrow hits you! You feel a surge of power! The magic dart hits the orc warrior but does no damage. The orc warrior is lightly wounded. The orc warrior shoots an arrow. The arrow closely misses you. You feel a surge of power! The magic dart hits the orc warrior but does no damage. The orc warrior is lightly wounded. The orc warrior shoots an arrow. The arrow hits you! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc warrior shoots an arrow. The arrow completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The orc warrior shoots an arrow. The arrow closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and carrying a +0 trident (lightly wounded, 83% to hit) You feel a surge of power! You focus your ray upon the orc warrior. The searing ray hits the orc warrior. The orc warrior is moderately wounded. (Press . to maintain the ray.) The orc warrior shoots an arrow. The arrow hits you! You die... ...............))..## ####### ............)..>...###.....# . ...##...)..<.##......# .. ## #....#..........#### .. #....#.............# .. #..................# .. ##........#........## .. .##.........##.......# .. .......@.........#...# .# ....................## ...o...##.......#...### .......##......###..#.## ..#....#.......###.....# . #....##....#.##....... #......#......###.#...# ##............##..#.... .............#.... You could see an orc warrior. Vanquished Creatures A burial acolyte (Ossuary) A hound (D:4) 6 water moccasin zombies (Ossuary) An orc wizard (D:3) 2 crocodile zombies (Ossuary) A spectral scorpion (Ossuary) 2 mummies (Ossuary) 4 adders 3 gnolls (D:4) 4 dart slugs 3 adder zombies (Ossuary) 5 gnoll zombies (Ossuary) 10 orcs 2 ribbon worms 8 endoplasms 8 hobgoblins 7 jackals A quokka (D:1) 8 ball pythons 3 bats 2 frilled lizards (D:1) 11 goblins 7 jackal zombies 10 kobolds 2 orc zombies (Ossuary) 4 rats A rat zombie (D:4) 117 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 174 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 617 | D:2 | Reached skill level 1 in Translocations 660 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/9 663 | D:2 | Learned a level 2 spell: Searing Ray 777 | D:2 | Reached skill level 5 in Conjurations 810 | D:2 | Identified the quill talisman of the Evening {*Slow rC++ | SInv} 1422 | D:2 | Identified a scroll of acquirement 1423 | D:2 | Acquired the conjuration staff "Beetleslayer" {rPois rC+ | Conj Alch} 1617 | D:3 | Reached skill level 1 in Fighting 1805 | D:3 | Reached XP level 4. HP: 25/25 MP: 8/11 1810 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2091 | D:3 | Found Picressen's Weapon Boutique. 2513 | D:4 | Reached XP level 5. HP: 29/29 MP: 2/12 2767 | D:4 | Found a sand-covered staircase. 2785 | Ossuary | Entered an ossuary 2862 | Ossuary | Reached XP level 6. HP: 14/34 MP: 0/14 3030 | Ossuary | Reached skill level 6 in Conjurations 3334 | D:4 | Found Xaubey's Magic Scroll Boutique. 3344 | D:4 | Bought a scroll of identify for 22 gold pieces 3344 | D:4 | Bought a scroll of identify for 22 gold pieces 3344 | D:4 | Bought a scroll of revelation for 82 gold pieces 3449 | D:4 | Reached XP level 7. HP: 40/40 MP: 11/16 3549 | D:4 | Shot with an arrow by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_rooms D:2: layout_loops_corners, minmay_vboxes D:3: layout_basic, serial_shops, shop D:4: layout_cave_pools, enter_ossuary_3, nicolae_stop_n_shop_2, st_stairs_2 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Translocations | 1 2 | 2.9 Dodging | 3 4 | 4.3 Conjurations | 5 6 | 6.5 Fighting | 1 2 | 2.1 Spellcasting | 4 | 4.8 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 8 | 25 | || 33 Melee: Unarmed | 6 | | || 6 Staff | 2 | 25 | || 27 Cast: Magic Dart | 95 | 145 | 3 || 243 Searing Ray | | 10 | 1 || 11 Iskenderun's Myst | | 6 | || 6 Drink: Heal wounds | | 1 | || 1 Magic | | 1 | || 1 Read: Identify | 3 | 3 | || 6 Enchant armour | 1 | | || 1 Acquirement | 1 | | || 1 Amnesia | 1 | | || 1 Teleportation | | 1 | || 1 Fear | | 1 | || 1 Immolation | | 1 | || 1 Blinking | | 1 | || 1 Poison | | 1 | || 1 Armour: Robe | 13 | 45 | 3 || 61 Dodge: Dodged | 11 | 57 | 3 || 71