Seeded DCSS version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 5859804785876674202 (custom seed) 18 Faucheur the Caller (level 2, 10/20 HPs) Began as a Gnoll Summoner on Mar 12, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:42 (572 turns). Faucheur the Caller (Gnoll Summoner) Turns: 572, Time: 00:00:42 Health: 10/20 AC: 2 Str: 7 XL: 2 Next: 66% Magic: 7/7 EV: 12 Int: 14 God: Gold: 41 SH: 0 Dex: 12 Spells: 9/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: seriously poisoned (10 -> 2) A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (You found it on level 2 of the Dungeon) [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). c - a +5 ring of evasion Scrolls c - 2 scrolls of identify {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 7.0 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Forgecraft + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Alchemy + Level 0.6 Invocations + Level 0.5 Evocations + Level 0.4 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 92% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 46% N/A 1% 2 Call Canine Familiar Summ 23% N/A 3% 3 Eringya's Surprising Cr Summ 23% N/A 10% 4 Summon Seismosaurus Egg Summ/Erth 13% N/A 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You closely miss the adder. Your bite misses the adder. The adder closely misses you. You hit the adder. The adder is lightly wounded. The adder barely misses you. The adder closely misses you. You closely miss the adder. The adder is lightly wounded. The adder bites you. You barely miss the adder. The adder is lightly wounded. The adder barely misses you. You hit the adder. The adder is moderately wounded. The adder hisses angrily. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. You hit the adder. The adder is heavily wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You hit the adder but do no damage. The adder is heavily wounded. You feel very sick. The adder closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. ... S.# .... .. .# ....... #.# #...#. .#..# #...#. ...## ##.#..S###..... .......@..S>............ ##.##.....###..........# ∆ #....## #..........# #.....# #........... ##..#..###..........# #.......##..........# #....##.##........... ..$..#. #)##.........## ..##.#. #.............. You could see 2 adders and a ball python (asleep). Vanquished Creatures An endoplasm (D:2) 2 hobgoblins A quokka (D:1) 2 frilled lizards 3 kobolds 9 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:2) 2 hobgoblins (D:1) A ball python (D:1) 3 bats 2 goblins (D:1) A rat (D:1) 10 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Gnoll Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 283 | D:1 | Reached XP level 2. HP: 17/19 MP: 4/7 350 | D:2 | Found the amulet of Elemental Vulnerability {rPois rF-- | rC-- AC+8} 425 | D:2 | Got the amulet of Elemental Vulnerability {rPois rF-- rC-- | AC+8} 572 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic D:2: layout_rooms, shapermc_ecumenical_altar_mp_highgroup Action || total ---------------------------++------- Attack: Normal || 51 Melee: Unarmed || 51 Bite || 5 Punch || 1 Cast: Summon Small Mamm || 14 Stab: Sleeping || 2 Armour: Robe || 32 Dodge: Dodged || 43