Seeded DCSS version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 9848921372594881499 (custom seed) 225 Faucheur the Slasher (level 5, 0/61 HPs) Began as a Demonspawn Gladiator on Mar 14, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:29 (1322 turns). Faucheur the Slasher (Demonspawn Gladiator) Turns: 1322, Time: 00:01:30 Health: 0/61 AC: 22 Str: 14 XL: 5 Next: 68% Magic: 2/5 EV: 2 Int: 8 God: Gold: 177 SH: 0 Dex: 17 Spells: 4/4 levels left rFire + . . (50%) a - +0 long sword (chaos) rCold + . . (50%) (no offhand) rNeg . . . (100%) b - melded +0 leather armour rPois + (33%) c - melded +0 helmet rElec + (33%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... f - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: lethally poisoned (0 -> -2), tree-form, resistant, attractive A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (slimy green scales 1), powered by death 1, (demonic touch 1) a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons a - a +0 long sword of chaos (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (melded) c - a +0 helmet (melded) Jewellery f - an amulet of guardian spirit (worn) Scrolls x - a scroll of amnesia i - a scroll of identify h - 2 scrolls of teleportation {unknown} V - a scroll of vulnerability Potions d - 2 potions of invisibility {unknown} Skills: + Level 3.3 Fighting * Level 4.6 Long Blades - Level 1.7 Throwing + Level 3.7 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You are partially covered in slimy green scales. (AC +2)) You regenerate a little health from kills. (Your touch may inflict minor irresistible damage on your foes.) Message History The water moccasin poisons you! The water moccasin closely misses you. You are too injured to fight recklessly! You closely miss the water moccasin. You touch the water moccasin! The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The water moccasin barely misses you. You hit the water moccasin. You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. The jackal closely misses you. You have reached level 5! Your demonic ancestry asserts itself... Slimy green scales grow over part of your body. You hit the jackal. Lightning courses through the jackal! You kill the jackal! You feel very sick. * * * LOW HITPOINT WARNING * * * You feel sick. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of lignification. You turn into a tree. Your +0 leather armour and +0 helmet meld into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. You die... #.......#.............. ###.)...##.#.#####.#.S. #)##...#............. #..###......$........ ##..##..###.#........ #......# #.#.).....# #..###.# #.#†#...### .... #. ..#.##..# .....#. #.#♣?##..# ####..# ..#### #.# #.. #.. .# ... # There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) An orc priest (D:3) 6 adders (D:2) 2 dart slugs (D:2) 5 hobgoblins 2 jackals (D:3) 3 orcs (D:3) 3 quokkas 5 ball pythons 2 bats (D:2) 2 endoplasms 5 frilled lizards 3 goblins 2 kobolds (D:1) 6 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Demonspawn Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 255 | D:1 | Reached skill level 3 in Long Blades 305 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 305 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 718 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 718 | D:2 | Reached XP level 3. HP: 22/28 MP: 1/3 811 | D:2 | Reached XP level 4. HP: 5/34 MP: 0/4 1280 | D:3 | Reached skill level 4 in Long Blades 1302 | D:3 | Encountered a water moccasin 1314 | D:3 | Killed a water moccasin 1315 | D:3 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 1315 | D:3 | Reached XP level 5. HP: 7/41 MP: 1/5 1318 | D:3 | HP: 2/41 [poisoned by a water moccasin] 1322 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, grunt_decor_cap D:2: layout_rooms D:3: layout_rooms, minmay_cut_off Skill XL: | 1 2 3 4 | ---------------+-------------+----- Long Blades | 3 4 | 4.6 Dodging | 3 | 3.7 Fighting | 3 | 3.3 Throwing | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 82 | 47 || 129 Melee: Long sword | 82 | 47 || 129 Touch | 3 | 9 || 12 Drink: Heal wounds | 2 | || 2 Attraction | | 1 || 1 Resistance | | 1 || 1 Lignification | | 1 || 1 Read: Identify | | 3 || 3 Brand weapon | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Leather armour | 69 | 30 || 99 Dodge: Dodged | 51 | 37 || 88