Faucheur Level 1 of the Dungeon (9, 23, D:1) a +0 leather armour (15, 17, D:1) a quokka corpse (skeletalised by now) (17, -28, D:1) a +0 dagger (18, -29, D:1) a +0 dagger (22, -28, D:1) a +0 club a goblin skeleton (23, 29, D:1) a +0 dagger a kobold corpse (skeletalised by now) (31, -31, D:1) a +0 whip (46, 23, D:1) a +0 ring mail (46, 29, D:1) a +0 club (52, -28, D:1) a bat corpse (skeletalised by now) (55, 17, D:1) a hobgoblin corpse (skeletalised by now) (57, -25, D:1) a +0 short sword a kobold corpse (skeletalised by now) (57, 20, D:1) 5 javelins (65, -2, D:1) a ball python skeleton (67, -15, D:1) a +0 whip Level 2 of the Dungeon (1, 1, D:2) the +4 leather armour of the Resonant God {MP+5 Str-2 SInv Stlth+} MP+5: It affects your magic capacity (+5). Str-2: It affects your strength (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (5, -21, D:2) a +0 dagger a goblin corpse (skeletalised by now) (18, 8, D:2) a hobgoblin skeleton (23, -21, D:2) a frilled lizard corpse (skeletalised by now) (25, -18, D:2) 3 flux baubles (29, -21, D:2) a rat corpse (skeletalised by now) (33, -32, D:2) a +0 dagger (36, -9, D:2) an inkwell talisman (45, 8, D:2) 6 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (4, -21, D:3) a +0 spear (4, -2, D:3) a bat corpse (7, -7, D:3) a +0 mace (8, -23, D:3) a +0 dagger (25, -10, D:3) 5 javelins (31, -19, D:3) a rimehorn talisman (32, -27, D:3) a +0 club a gnoll corpse (skeletalised by now) (35, -28, D:3) a +0 dagger a +0 sling a +0 whip a hobgoblin corpse (skeletalised by now) (35, -27, D:3) a +0 whip a gnoll corpse (skeletalised by now) (36, -27, D:3) a +0 spear (45, -6, D:3) a +0 short sword 4 stones (47, -6, D:3) a +0 dagger (54, -27, D:3) a bat corpse (skeletalised by now) (54, -24, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon