Faucheur Level 1 of the Dungeon (6, 29, D:1) a ball python corpse (skeletalised by now) (11, 10, D:1) a +0 leather armour (14, 34, D:1) a hobgoblin skeleton (15, 3, D:1) a +0 club (16, 20, D:1) a +0 dagger (21, 26, D:1) a bat skeleton (29, -11, D:1) a +0 spear (31, 24, D:1) a hobgoblin skeleton (41, 36, D:1) 7 stones (54, 2, D:1) a +0 dagger (54, 43, D:1) a +0 club (56, 48, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (0, 1, D:2) a jackal corpse (skeletalised by now) (3, -4, D:2) a jackal corpse (skeletalised by now) (12, -39, D:2) a +0 club a goblin skeleton (34, -53, D:2) a +0 scale mail (34, -50, D:2) a rat corpse (skeletalised by now) (34, -46, D:2) a +0 scale mail (36, -49, D:2) a +0 dagger (36, -45, D:2) a +0 short sword (36, -36, D:2) a +0 short sword a kobold corpse (skeletalised by now) (38, -34, D:2) a +0 mace (42, -24, D:2) a hobgoblin skeleton (45, -30, D:2) a +0 club a goblin skeleton (49, -33, D:2) a rat corpse (skeletalised by now) (55, -26, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Budeu's Assorted Antiques a +0 pair of boots (126 gold) a +0 tower shield (224 gold) an amulet of regeneration (840 gold) a potion of ambrosia (224 gold) a sack of spiders (1120 gold) 2 scrolls of teleportation (168 gold) a +0 dagger (56 gold) a potion of curing (84 gold) a scroll of amnesia (112 gold) [Shop] Usuc Libyi's Antique Weapon Shoppe a +0 dagger (40 gold) a +0 club (10 gold) a +0 shortbow (60 gold) a +0 mace (60 gold) a +0 dagger (40 gold) a +3 heavy shortbow (448 gold) a +0 dagger (40 gold) a +2 vampiric hand axe (420 gold) a +0 orcbow (80 gold) a +0 hand axe (60 gold) a +1 sling of freezing (194 gold) [Shop] Sacoyf's Distillery a potion of brilliance (unknown) (40 gold) a potion of might (unknown) (40 gold) a potion of ambrosia (80 gold) 2 potions of enlightenment (unknown) (100 gold) a potion of cancellation (unknown) (80 gold) [Shop] Misiodihit's Antique Weapon Shop a +0 trident (70 gold) a +3 hand axe (400 gold) a +0 halberd (80 gold) a +0 falchion (60 gold) a +0 falchion (60 gold) a +2 falchion of holy wrath (348 gold) a +0 quarterstaff (100 gold) a +0 whip (50 gold) the +3 dagger "Grim Tooth" {freeze, rN+ Str-4 Dex+8 Stlth-} (736 gold) rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 quarterstaff (100 gold) (0, 0, D:3) a +0 mace (4, 14, D:3) a +0 dagger (4, 47, D:3) a +0 club a goblin corpse (skeletalised by now) (10, 17, D:3) a +0 antimagic sling (10, 18, D:3) a +0 club an orc skeleton (10, 19, D:3) a +0 club a +3 chain mail of poison resistance a +1 dagger of electrocution a +0 club a +0 leather armour a +0 hand axe the goblin skeleton of Ijyb an orc skeleton an orc skeleton (23, 12, D:3) a +0 trident (26, 27, D:3) 3 javelins (29, 26, D:3) a +0 chain mail (31, 26, D:3) a quokka skeleton (31, 35, D:3) 2 stones a +0 club (31, 42, D:3) a +0 leather armour (33, 42, D:3) 5 poisoned darts (34, 38, D:3) a +0 sling (35, 28, D:3) a +0 dagger (35, 29, D:3) a frilled lizard skeleton (39, 18, D:3) a ball python skeleton (41, 16, D:3) a scarf of repulsion (44, 41, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (1, 0, D:4) a +0 short sword a +0 leather armour (2, 0, D:4) a +0 club a +0 leather armour a +1 whip of electrocution a +2 dagger of freezing (7, 33, D:4) a +0 trident (8, 32, D:4) a +0 falchion (9, 30, D:4) a +0 short sword 2 boomerangs (9, 31, D:4) a +0 hand axe 3 boomerangs (10, 19, D:4) a +0 club (12, -3, D:4) a +0 partisan (12, 1, D:4) a +0 short sword 4 stones (12, 16, D:4) a +0 dagger (12, 19, D:4) a +0 dagger (13, 0, D:4) a +0 halberd (13, 1, D:4) a +0 halberd a +0 halberd (14, 20, D:4) a +0 ring mail (15, 20, D:4) 5 poisoned darts (19, 1, D:4) a +0 morningstar (23, 2, D:4) a stone a +0 whip (26, 5, D:4) a +0 mace (44, 12, D:4) a parchment of Maxwell's Portable Piledriver (44, 13, D:4) a +0 falchion (50, 17, D:4) a +0 short sword (51, 36, D:4) a +0 short sword a +0 dagger a +0 robe (52, 36, D:4) a +0 whip a +0 mace (53, 31, D:4) a staff of alchemy (54, 22, D:4) a ring of see invisible (56, 10, D:4) a +0 dagger (60, 41, D:4) the +5 hammer of Chance {elec, rF+ Str+3 Int+4 Dex+2} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (61, 38, D:4) a +0 cloak a +3 quarterstaff of chaos Level 5 of the Dungeon (12, 2, D:5) a +0 shortbow a +0 barding (13, 30, D:5) 6 poisoned darts (13, 35, D:5) a +0 chain mail (19, 16, D:5) a +1 short sword of electrocution (20, 20, D:5) an amulet of dissipation (20, 25, D:5) a scroll of identify (21, 20, D:5) a parchment of Sandblast (21, 25, D:5) a +3 scale mail of command (unseen) (24, 10, D:5) a +0 short sword of freezing a +0 robe (25, 7, D:5) a +0 mace a +0 club (26, 8, D:5) a +0 dagger a +0 robe (28, 11, D:5) a +0 giant club (30, 13, D:5) a +0 mace (34, 10, D:5) a +0 whip a +0 leather armour (34, 15, D:5) a +0 hand axe (34, 16, D:5) a +0 club a +0 robe (35, 11, D:5) a +0 short sword (45, 22, D:5) a medusa talisman (45, 31, D:5) a +0 spear (46, 1, D:5) a scroll of teleportation (47, 27, D:5) a +0 dagger