Faucheur Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (0, 5, D:1) a +0 dagger (9, 0, D:1) a +0 whip (10, 33, D:1) 5 stones (13, 13, D:1) a spore talisman (16, 30, D:1) a quokka skeleton (17, -2, D:1) a +0 club a goblin skeleton (21, -2, D:1) a +0 hand axe (28, 43, D:1) a +0 chain mail (32, 2, D:1) a frilled lizard skeleton (33, 28, D:1) a +0 dagger (36, 2, D:1) a +0 dagger (41, 1, D:1) a +0 robe a rat skeleton (42, 3, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold skeleton (2, 32, D:2) a +0 dagger a goblin corpse (skeletalised by now) (3, 28, D:2) a parchment of Mercury Arrow (6, 28, D:2) a bat corpse (skeletalised by now) (6, 32, D:2) a +0 club a +0 quarterstaff a goblin corpse (skeletalised by now) (19, 36, D:2) a +0 whip (22, -2, D:2) a +0 leather armour (26, 33, D:2) a rat skeleton (28, 38, D:2) a +0 flail (28, 39, D:2) a ball python skeleton (30, 45, D:2) a +0 spear (32, 45, D:2) a +0 spear a gnoll corpse (skeletalised by now) (33, 45, D:2) a +0 club a goblin corpse (skeletalised by now) (47, -1, D:2) a ball python corpse (skeletalised by now) (48, 15, D:2) a +0 dagger (52, 33, D:2) a +0 club a gnoll corpse (skeletalised by now) Level 3 of the Dungeon (4, -45, D:3) the +1 ring mail "Bygikuh" {-Tele rN+ Str-3 Dex+8} -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (10, 5, D:3) a ball python corpse (skeletalised by now) (13, -57, D:3) a +0 trident (15, 1, D:3) a +0 dagger (16, -2, D:3) a +0 leather armour (18, -38, D:3) a ball python skeleton (20, -40, D:3) an adder skeleton (26, -31, D:3) a +0 dagger a goblin corpse (26, 1, D:3) a rat corpse (skeletalised by now)