Faucheur the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman of Hepliaklqana's Scorn {rN+++} [wellspring talisman] rN+++: It renders you almost immune to negative energy. a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a staff of alchemy (unseen) (49, 37, D) the +0 robe "Adaxan" {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (50, 36, D) a +3 spear of freezing (unseen) (50, 37, D) a +2 spectral quarterstaff (unseen) (51, 36, D) a parchment of Metabolic Englaciation (51, 37, D) an amulet of guardian spirit (52, 36, D) a parchment of Jinxbite (52, 37, D) the air staff of the Wasteland {rElec Dex+4 SInv Air} [staff of air] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (unseen) (53, 36, D) a ring of poison resistance (53, 37, D) a +2 leather armour of willpower (unseen) (54, 36, D) a +1 vampiric hand axe (unseen) (59, 36, D) the +7 demon trident "Qimyfawk" {vamp, ^Fragile rF+ Dex+3} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (59, 37, D) the +6 sling of Xyrhega {heavy, rPois Str+5 Int-4 Stlth-} rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (61, 0, D) a staff of conjuration (unseen) (61, 8, D) a +2 scale mail of cold resistance (62, 26, D) a +2 long sword of flaming (62, 27, D) a +3 hand axe of draining (63, 0, D) a staff of alchemy (unseen) (63, 8, D) a staff of cold (63, 26, D) a +5 long sword of flaming (63, 29, D) a +0 trident (64, 26, D) the +0 quarterstaff of Bile {flame, rElec Will- rCorr Str-2} rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. (64, 27, D) +0 golden dragon scales (65, 26, D) a +3 devious short sword (67, 0, D) a staff of air (unseen) (69, 0, D) the air staff "Liost" {rElec Int+3 Tloc Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (unseen) (69, 20, D) a yak corpse (skeletalised by now) (70, 8, D) a +2 heavy shortbow (70, 12, D) an ugly thing corpse (skeletalised by now) (70, 20, D) a bullfrog corpse (skeletalised by now) (70, 36, D) the +2 long sword "Qaeppav" {flame, Will- Dex+3} Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (70, 37, D) a +1 spectral giant spiked club (71, 8, D) the +3 spear of the Supporting Eel {freeze, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 11, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) a staff of alchemy (71, 17, D) a +1 leather armour of cold resistance (71, 20, D) a basilisk corpse (skeletalised by now) (71, 26, D) a +2 heavy orcbow (71, 27, D) a staff of alchemy (71, 36, D) a staff of fire (71, 41, D) a +0 trident (72, 26, D) the +5 scale mail "Ujum" {rPois Dex-4 SInv Stlth+} rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 27, D) the cold staff "Musuoxt" {rPois rC+ Str+2 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. (72, 37, D) the +7 hand axe "Empoapn" {freeze, rPois rF+ Str+3 Int+4} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (72, 40, D) a +0 spear a +0 robe a naga corpse (72, 42, D) a +0 dire flail a +0 whip a naga corpse (73, 1, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (73, 10, D) a shapeshifter corpse (skeletalised by now) (73, 30, D) a +0 trident 3 large rocks a merfolk corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (73, 31, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 37, D) a +2 heavy flail (74, 3, D) a swamp drake corpse (skeletalised by now) (74, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (75, 29, D) a +0 orcbow a centaur corpse (skeletalised by now)