Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14500619164437893868 (custom seed) 5 Faucheur the Twirler (level 1, 0/11 HPs) Began as a Vine Stalker Gladiator on June 30, 2026. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:00:25 (129 turns). Faucheur the Twirler (Vine Stalker Gladiator) Turns: 129, Time: 00:00:25 Health: 0/11 AC: 4 Str: 16 XL: 1 Next: 80% Magic: 1/2 EV: 11 Int: 8 God: Gold: 9 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 quarterstaff rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.01/turn (no ring) MPRegen 0.08/turn %: guardian spirit @: lethally poisoned (0 -> -4) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 1.9 Fighting * Level 2.8 Staves - Level 1.7 Throwing + Level 0.2 Armour + Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History No target in view! No target in view! No target in view! No target in view! Found a stone staircase leading down. You encounter a ball python. The ball python hisses angrily. You closely miss the ball python. The ball python barely misses you. A ball python is nearby! You barely miss the ball python. The ball python misses you. The ball python grabs you. The ball python constricts you. You sock the ball python! You kill the ball python! No target in view! You see here a ball python corpse. You see here a ball python corpse. Found an escape hatch in the floor. You encounter a scorpion. There is an escape hatch in the floor here. A scorpion is nearby! The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion closely misses you. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You hit the scorpion but do no damage. You bite the scorpion. You drain its power. The scorpion is lightly wounded. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You aren't carrying any potions. You barely miss the scorpion. The scorpion is lightly wounded. You die... ## ## .# #. .# #. .#. #s# ##@# #..##.# #..# #..##.# #>## #..##.#####.# #..##.##.##.####.## #..##.#.#†......... #...#.##.##.####.## #####.#.#<##.##.# ..[...........[.# You could see a scorpion. Vanquished Creatures 2 jackals A ball python (D:2) A bat (D:2) An endoplasm (D:2) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Vine Stalker Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 124 | D:2 | Encountered a scorpion 129 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic, serial_shops, shop, basic_ecumenical_altar, serial_co_window_serial, co_window_corner_a, co_window_cross_1, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_b, co_window_2corner, co_window_cross_3, co_window_2corner, co_window_corner_cb, co_window_cross_2, co_window_paths_d, glass_columns_a, glass_columns_c D:2: layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 19 Melee: Quarterstaff || 19 Bite || 3 Armour: Leather armour || 12 Dodge: Dodged || 15