Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5823382773874353771 484 Faucheur the Conjurer (level 6, -9/35 HPs) Began as a Deep Elf Conjurer on July 11, 2026. Mangled by a gnoll ... wielding a +2 vampiric halberd ... led by a gnoll sergeant (13 damage) ... on level 4 of the Dungeon. The game lasted 00:03:13 (2524 turns). Faucheur the Conjurer (Deep Elf Conjurer) Turns: 2524, Time: 00:03:14 Health: -9/35 AC: 7 Str: 4 XL: 6 Next: 88% Magic: 5/21 EV: 8 Int: 25 God: Gold: 279 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . (100%) e - +0 dagger (vamp) rCold . . . (100%) g - orb "Hero's Friend" {Mesmerism, MP+7 Slay+2 Hexes Fire} rNeg . . . (100%) h - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +5 ring of evasion HPRegen 0.25/turn c - +4 ring of protection MPRegen 0.34/turn %: no passive effects @: on mesmerism cooldown, held A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 279 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom e - a +0 vampiric dagger (weapon) Armour a - a +0 robe g - the orb "Hero's Friend" (worn) {Mesmerism, MP+7 Slay+2 Hexes Fire} (You found it on level 3 of the Dungeon) MP+7: It affects your magic capacity (+7). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. h - a +1 robe (worn) Jewellery c - a +4 ring of protection (worn) d - a +5 ring of evasion (worn) f - an amulet of guardian spirit Wands a - a wand of flame (11) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of amnesia {unknown} e - a scroll of brand weapon {unknown} h - a scroll of teleportation {unknown} j - 2 scrolls of enchant weapon {unknown} k - a scroll of torment {unknown} m - a scroll of vulnerability {unknown} n - a scroll of noise {unknown} Potions g - a potion of magic f - a potion of curing {unknown} l - a potion of might {unknown} Skills: + Level 2.1 Fighting + Level 2.0 Armour + Level 4.1 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting * Level 6.2 Conjurations + Level 2.1 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 32% N/A 5% 2 Soul Splinter Necr 20% N/A 9% 1 Maxwell's Portable Pile Tloc 16% (3-9)d3 11% 3 Grave Claw Necr 10% 2d7 13% 2 Jinxbite Hex 16% 2d2 13% 2 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Arcjolt Conj/Air 10% 1d20 56% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Shops: D:3 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. The searing ray hits the ribbon worm! You kill the ribbon worm! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 vampiric halberd (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +2 vampiric halberd. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The gnoll completely misses you. The searing ray misses the gnoll. The gnoll hits you from afar with a +2 vampiric halberd! You die... #....#......### .. #....#....### . #. #....#....###.. .. .##....#......... .#. ...[.......#####. ... #.........# ## .. ##........#...w #.####.##.....#.# #..@.j.(......#.# #.>#####.########.# # #†)# .)...# ...j# ###### .....j# #....... ####.#.# #.... #.#.#. You could see a gnoll. Vanquished Creatures Sigmund (D:3) A gnoll sergeant (D:4) An orc priest (D:3) An iguana (D:3) Natasha (thrice) (D:3) 4 gnolls (D:4) 3 adders 3 dart slugs 5 orcs 4 ribbon worms 5 hobgoblins 6 jackals 7 ball pythons 6 bats 3 endoplasms 3 frilled lizards 3 goblins 11 kobolds 6 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 255 | D:1 | Reached XP level 2. HP: 14/15 MP: 2/8 523 | D:1 | Learned a level 2 spell: Searing Ray 997 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/9 1425 | D:2 | Reached skill level 1 in Fighting 1619 | D:3 | Reached skill level 5 in Conjurations 1633 | D:3 | Reached skill level 1 in Armour 1633 | D:3 | Reached XP level 4. HP: 17/25 MP: 0/11 1680 | D:3 | Found Xopen's Antique Armour Emporium. 1692 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1936 | D:3 | Identified the orb "Hero's Friend" {Mesmerism, MP+7 Slay+2 | Hexes Fire} 2081 | D:3 | Encountered Natasha 2088 | D:3 | Killed Natasha 2089 | D:3 | Reached XP level 5. HP: 29/29 MP: 12/12 2152 | D:3 | Encountered Natasha 2155 | D:3 | Killed Natasha 2156 | D:3 | Reached skill level 1 in Translocations 2191 | D:3 | Encountered Natasha 2195 | D:3 | Killed Natasha 2323 | D:3 | Encountered Sigmund 2330 | D:3 | Killed Sigmund 2331 | D:3 | Reached XP level 6. HP: 35/35 MP: 13/14 2390 | D:3 | Found an opulent altar of Gozag. 2510 | D:4 | Reached skill level 6 in Conjurations 2524 | D:4 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_loops_ring D:2: layout_rooms D:3: layout_basic, nicolae_overflow_rhomboverflow, serial_shops, shop_fountains, nrook_campfire, uniq_sigmund, uniq_natasha D:4: layout_rooms, mainiacjoe_overflow_alcove_2, xom_redecorated, serial_co_window_serial, co_window_corner_a, co_window_paths_b, co_window_corner_a, co_window_paths_b, co_window_corner_a, co_window_unsneaky_path_e, co_window_2corner, co_window_of_opportunity_b, co_window_broadway_c, co_window_unsneaky_path_a, co_window_of_opportunity_c, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_b Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.1 Fighting | 1 2 | 2.1 Conjurations | 5 6 | 6.2 Armour | 1 2 | 2.0 Translocations | 1 2 | 2.1 Spellcasting | 4 | 4.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 7 | 1 || 8 Melee: Unarmed | 2 | || 2 Dagger | 5 | 1 || 6 Cast: Magic Dart | 108 | 28 || 136 Searing Ray | | 12 || 12 Armour: Robe | 16 | 19 || 35 Dodge: Dodged | 27 | 23 || 50