Faucheur Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, -8, D:1) a frilled lizard corpse (skeletalised by now) (12, -6, D:1) a +0 robe (30, 22, D:1) 4 large rocks (35, -7, D:1) a ball python corpse (skeletalised by now) (40, -12, D:1) a +0 robe (42, 18, D:1) a +0 scale mail (43, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (0, 2, D:2) a jackal corpse (skeletalised by now) (4, 3, D:2) a rat corpse (skeletalised by now) (16, 1, D:2) a +0 flail a +0 scale mail the human corpse of Terence (skeletalised by now) (18, -4, D:2) a hobgoblin corpse (skeletalised by now) (24, -25, D:2) a +0 club (24, -24, D:2) a +4 vampiric scythe a +2 robe (24, -21, D:2) a frilled lizard skeleton (24, 24, D:2) a +0 whip a kobold corpse (skeletalised by now) (25, -27, D:2) a +0 club (30, -10, D:2) the +1 plate armour of Hedging {rElec rF- rC+ Int+3 Dex+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (38, 4, D:2) a +0 club a +0 sling (40, 15, D:2) a ball python skeleton (46, -12, D:2) a +0 club (52, -5, D:2) a ball python corpse (skeletalised by now) (57, 4, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip (7, -13, D:3) a bat corpse (7, -6, D:3) a +0 quarterstaff (15, 6, D:3) 12 gold pieces (16, 2, D:3) a parchment of Platinum Paragon (20, -20, D:3) a +0 whip an orc corpse (20, -18, D:3) 6 gold pieces (20, -16, D:3) a +0 war axe a +0 leather armour (23, -1, D:3) a +0 quarterstaff