Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2431954564270676068 37679 Faucheur the Eclecticist (level 13, -4/76 HPs) Began as a Deep Elf Air Elementalist on Aug 21, 2026. Was a High Priest of Sif Muna. Slain by a death yak (23 damage) ... on level 5 of the Lair of Beasts. The game lasted 00:19:39 (15365 turns). Faucheur the Eclecticist (DEAE) Turns: 15365, Time: 00:19:40 Health: -4/76 AC: 13 Str: 19 XL: 13 Next: 59% Magic: 13/43 EV: 18 Int: 24 God: Sif Muna [*****.] Gold: 640 SH: 0 Dex: 20 Spells: 21/42 levels left rFire . . . (100%) l - +1 quarterstaff of the Maze {rebuke, Str+5 Dex+2} rCold + . . (50%) [offhand occupied] rNeg . . . (100%) o - +2 leather armour {rC+} rPois + (33%) t - +5 hat "Tited" {Will+ Regen+ Str+5} rElec . (100%) f - +0 cloak rCorr . (100%) b - +1 pair of gloves {Dex+3} SInv . (no boots) Will ++... q - amulet of dissipation Stlth ++++ i - ring of the Robin {rPois Wiz Str+2} HPRegen 1.12/turn j - ring of magical power MPRegen 0.56/turn %: wizardry (x1) @: invisible A: magic regeneration a: Renounce Religion (0%), Channel Magic (61%), Forget Spell (0%), Divine Exegesis (92%) You were on level 5 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 3 branches of the dungeon, and saw 16 of its levels. You also visited: Sewer. You collected 1321 gold pieces. You spent 681 gold pieces at shops. Inventory: Hand Weapons h - a +3 scythe of venom l - the +1 quarterstaff of the Maze (weapon) {rebuke, Str+5 Dex+2} (You took it off a wight on level 8 of the Dungeon) Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. v - the +5 rapier "Ynkog" {reap, rC++ rCorr} (You found it on level 4 of the Lair of Beasts) rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Missiles e - 2 throwing nets Armour a - a +0 robe b - a +1 pair of gloves of dexterity (worn) f - a +0 cloak (worn) k - a +2 helmet of intelligence m - a +1 robe of willpower o - a +2 leather armour of cold resistance (worn) t - the +5 hat "Tited" (worn) {Will+ Regen+ Str+5} (You found it on level 2 of the Lair of Beasts) Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). It cannot be enchanted further. Jewellery c - a ring of see invisible d - a ring of flight g - a +4 ring of protection i - the ring of the Robin (worn) {rPois Wiz Str+2} (You bought it in a shop on level 4 of the Dungeon) [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). j - a ring of magical power (worn) n - a +4 ring of slaying p - a ring of poison resistance q - an amulet of dissipation (worn) r - an amulet of chemistry s - a ring of protection from cold u - a ring of magical power Wands p - a wand of polymorph (18) c - a wand of roots (27) e - a wand of paralysis (15) d - a wand of digging (3) f - a wand of mindburst (12) a - a wand of flame (23) Scrolls I - a scroll of immolation V - a scroll of vulnerability r - 3 scrolls of revelation g - 2 scrolls of fog w - 3 scrolls of enchant weapon t - a scroll of teleportation p - a scroll of poison a - 2 scrolls of enchant armour Potions g - a potion of magic b - a potion of brilliance M - 2 potions of mutation l - a potion of lignification {unknown} h - 2 potions of haste k - a potion of moonshine {unknown} n - 2 potions of heal wounds {unknown} c - 9 potions of curing e - 2 potions of enlightenment d - a potion of ambrosia {unknown} m - 2 potions of might f - a potion of berserk rage {unknown} r - 2 potions of resistance Skills: * Level 7.5 Fighting + Level 4.1 Armour + Level 10.2 Dodging + Level 7.2 Stealth * Level 15.0 Spellcasting + Level 8.9 Conjurations + Level 7.5 Forgecraft - Level 5.0 Fire Magic + Level 11.8 Air Magic You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Arcjolt Conj/Air 30% 1d40 1% 5 c - Airstrike Air 32% 2d(5-21) 1% 4 d - Forge Lightning Spir Air/Frge 59% 3d8 1% 4 e - Fireball Conj/Fire 25% 3d11 2% 5 f - Static Discharge Conj/Air 100% 3-8/arc 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 36% N/A 1% 1 Magic Dart Conj 100% 1d8 1% 1 Slow Hex 72% N/A 1% 1 Mercury Arrow Conj/Alch 78% 2d10 1% 2 Launch Clockwork Bee Frge 52% N/A 1% 3 Stone Arrow Conj/Erth 78% 3d11 1% 3 Swiftness Air 65% N/A 1% 3 Iskenderun's Battlesphe Conj/Frge 55% 2d13 1% 4 Vhi's Electric Charge Tloc/Air 92% N/A 1% 4 Blink Tloc 36% N/A 2% 2 Jinxbite Hex 36% 2d2 2% 2 Sublimation of Blood Necr 18% N/A 2% 2 Brom's Barrelling Bould Conj/Erth 39% 2d7 2% 4 Iskenderun's Mystic Bla Conj/Tloc 39% 2d9 (+2d4 2% 4 Conjure Ball Lightning Conj/Air 30% 3x3d10 3% 6 Call Canine Familiar Summ 18% N/A 4% 3 Fugue of the Fallen Necr 18% N/A 4% 3 Maxwell's Portable Pile Tloc 18% (3-9)d3 4% 3 Ozocubu's Armour Ice 18% N/A 4% 3 Irradiate Conj/Alch 19% 3d18 6% 5 Alistair's Walking Alem Alch/Frge 36% N/A 9% 5 Eringya's Surprising Cr Summ 18% N/A 14% 4 Olgreb's Toxic Radiance Alch 18% N/A 14% 4 Passage of Golubria Tloc 18% N/A 14% 4 Orb of Destruction Conj 28% 9d9 30% 7 Borgnjor's Vile Clutch Necr/Erth 9% N/A 36% 5 Metabolic Englaciation Hex/Ice 9% N/A 36% 5 Summon Forest Summ/Tloc 9% N/A 36% 5 Borgnjor's Revivificati Necr 9% N/A 100% 8 Discord Hex 9% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (0/4) Lair:3 Spider (0/4) Lair:2 Orc (0/2) D:9 Sewer (visited) Slime: Lair:4-5 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 ? D:2 [ D:4 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The death yak barely misses you. Your lightning spire shoots out a bolt of lightning at the yak! The bolt of electricity hits the yak! x3 Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The death yak is struck by an electric surge!!! You kill the death yak! Sif Muna accepts your kill. The death yak is struck by an electric surge!! The death yak is severely wounded. The yak is struck by an electric surge!!! You kill the yak! Sif Muna accepts your kill. The blink frog is struck by an electric surge!! You kill the blink frog! Sif Muna accepts your kill. The snapping turtle is struck by an electric surge!! The snapping turtle is almost dead. The death yak is struck by an electric surge!! The death yak is heavily wounded. The death yak is struck by an electric surge!! The death yak is heavily wounded. The yak is struck by an electric surge!!! You kill the yak! Sif Muna accepts your kill. The death yak gores you!! The snapping turtle bites you from afar!! Your Spellcasting skill increases to level 15! Casting: Arcjolt (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel better. The death yak gores you. Press: ? - help, Dir - look around, f - activate Confirm quaff: a death yak (moderately wounded, will become unable to see you) You fade into invisibility! The snapping turtle barely misses you. The death yak gores you! * * * LOW HITPOINT WARNING * * * The death yak gores you!! You die... .................†......... ........................... ..Y.............#...#.PP#.. ...............###....### . ....÷......††..####..#. .............Y..# ... .. ......÷