Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10467544498777362432 190 Faucheur the Magician (level 5, -1/29 HPs) Began as a Deep Elf Air Elementalist on Aug 26, 2026. Slain by a crimson imp ... wielding a +0 club (7 damage) ... in a sewer. The game lasted 00:02:20 (1975 turns). Faucheur the Magician (Deep Elf Air Elementalist) Turns: 1975, Time: 00:02:21 Health: -1/29 AC: 3 Str: 7 XL: 5 Next: 41% Magic: 8/23 EV: 12 Int: 22 God: Gold: 91 SH: 0 Dex: 15 Spells: 2/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) c - orb "Jojecve" {Attunement, Will++ Str+2 Necro} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ d - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.36/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 91 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) c - the orb "Jojecve" (worn) {Attunement, Will++ Str+2 Necro} (You found it on level 2 of the Dungeon) Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Jewellery d - a ring of magical power (worn) Scrolls t - 2 scrolls of teleportation Potions g - 3 potions of magic d - a potion of berserk rage {unknown} f - a potion of brilliance {unknown} l - a potion of attraction {unknown} Skills: + Level 1.3 Fighting + Level 3.2 Dodging - Level 2.4 Stealth * Level 4.7 Spellcasting + Level 2.2 Conjurations + Level 0.6 Forgecraft * Level 4.6 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 80% 1d8 2% 1 b - Static Discharge Conj/Air 40% 3-5/arc 3% 2 c - Airstrike Air 12% 2d(2-18) 16% 4 d - Forge Lightning Spir Air/Frge 16% 3d4 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 32% 1d5 8% 1 Swiftness Air 25% N/A 4% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +0 club and quivering atropa-tipped darts (moderately wounded, 57% to hit) The zap hits the crimson imp. The crimson imp is heavily wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +0 club and quivering atropa-tipped darts (heavily wounded, 57% to hit) The zap misses the crimson imp. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +0 club and quivering atropa-tipped darts (moderately wounded, 57% to hit) The zap hits the crimson imp. The crimson imp is heavily wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +0 club and quivering atropa-tipped darts (moderately wounded, 57% to hit) The zap misses the crimson imp. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +0 club and quivering atropa-tipped darts (moderately wounded, 57% to hit) The zap hits the crimson imp. The crimson imp is heavily wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the crimson imp. The zap hits the crimson imp. The crimson imp is severely wounded. The crimson imp lashes its tail. The crimson imp hits you with a +0 club! You die... ###############~## ≈≈≈≈≈≈≈≈≈≈≈~.'.~≈# ≈≈≈≈≈≈≈≈≈≈~~.#.~~# ≈≈≈≈≈≈≈≈≈≈~).#.~~# ≈≈≈≈≈≈≈≈≈≈)~)#.~~# ≈≈≈≈≈≈≈≈~~~..#..≈# ≈≈≈~≈~≈~~~...#.~~# #~#~.###~#.####.## ........)..≈~#..@# ........).≈≈≈≈...5.§._.. ...........≈~#...#.....§ ~##.##~###.####.###.#§#. ~≈≈~≈≈~~~~...#.~≈# ..... ≈≈≈≈≈≈≈≈~≈...#.~~# ''' ≈≈≈≈≈≈≈≈≈~≈~.#.~≈ ..≈ ≈≈≈≈≈≈≈≈≈≈≈..#.~ ..≈ ≈≈≈≈≈≈≈≈≈≈≈..# You could see a crimson imp. Vanquished Creatures A kobold brigand (Sewer) A clockroach (D:3) 2 adders (D:2) A gnoll (D:1) 2 ufetubi (Sewer) 3 dart slugs 3 ribbon worms 3 endoplasms 3 hobgoblins 3 jackals (D:2) 3 quokkas (D:1) 6 ball pythons 3 bats A bat zombie (Sewer) 5 frilled lizards 4 goblins 12 kobolds 6 rats 62 creatures vanquished. Vanquished Creatures (others) An endoplasm (Sewer) A kobold zombie (Sewer) 2 creatures vanquished. Grand Total: 64 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Faucheur the Deep Elf Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 245 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 934 | D:1 | Reached XP level 3. HP: 20/20 MP: 8/10 1241 | D:2 | Identified the orb "Jojecve" {Attunement, Will++ Str+2 | Necro} 1373 | D:2 | Reached skill level 1 in Fighting 1456 | D:2 | You fall into a shaft and drop 1 floor! 1460 | D:3 | Found a glowing golden altar of the Shining One. 1689 | D:3 | Reached XP level 4. HP: 25/25 MP: 9/12 1712 | D:3 | Found a glowing drain. 1721 | Sewer | Entered a sewer 1728 | Sewer | Learned a level 2 spell: Static Discharge 1733 | Sewer | Learned a level 4 spell: Airstrike 1738 | Sewer | Learned a level 4 spell: Forge Lightning Spire 1951 | Sewer | Found a burning altar of Makhleb. 1951 | Sewer | Encountered a kobold brigand 1958 | Sewer | Killed a kobold brigand 1959 | Sewer | Reached XP level 5. HP: 8/29 MP: 14/14 1975 | Sewer | Slain by a crimson imp Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_angles, layout_loops_corners D:2: layout_loops_cross, uniq_natasha D:3: layout_basic, nicolae_overflow_sandstone_temple, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_lined_2, infiniplex_forest_lined_room_2, infiniplex_forest_clump_double, infiniplex_forest_clump_large, infiniplex_forest_lined_corner, infiniplex_forest_clump_double, mainiacjoe_sewer_entry_somewhere_in_here_1, chequers_garden, chequers_serial_rivers_room_a, hangedman_decor_growths, kennysheep_generic_room_7 Sewer: kennysheep_sewer_church Skill XL: | 1 2 3 4 | ---------------+-------------+----- Air Magic | 4 | 4.6 Fighting | 1 | 1.3 Spellcasting | 4 | 4.7 Dodging | 3 | 3.2 Conjurations | 2 | 2.2 Stealth | | 2.4 Forgecraft | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 101 | 57 || 158 Static Discharge | | 2 || 2 Read: Teleportation | 1 | || 1 Fear | 1 | || 1 Torment | 1 | || 1 Revelation | 1 | || 1 Silence | 1 | || 1 Armour: Robe | 7 | 19 || 26 Dodge: Dodged | 8 | 17 || 25