Faucheur the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman of the Realm of Zot {Fly rElec rCorr Int-2} [wellspring talisman] Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). a spider talisman a serpent talisman an eel talisman a lupine talisman the inkwell talisman "Dotok" {rC- rN+++ Str+3 SInv} [inkwell talisman] rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a parchment of Summon Forest (49, 37, D) an orb of attunement (unseen) (50, 36, D) a parchment of Hellfire Mortar (50, 37, D) a parchment of Fireball (51, 36, D) a +1 robe of positive energy (unseen) (51, 37, D) a +6 ring of dexterity (52, 36, D) a +1 great mace of draining (unseen) (52, 37, D) a +2 robe (unseen) (53, 36, D) a manual of Maces & Flails (53, 37, D) a manual of Dodging (54, 36, D) a parchment of Borgnjor's Revivification (59, 36, D) the +10 long sword of the Beast {freeze, Str-4 Dex+8} Str-4: It affects your strength (-4). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (59, 37, D) a staff of alchemy (60, 36, D) a +1 great sword of protection (60, 37, D) a staff of earth (61, 0, D) a ring of see invisible (61, 5, D) a human corpse (skeletalised by now) (61, 8, D) a +4 giant club (61, 16, D) a +1 heavy quarterstaff (61, 26, D) a +5 crystal plate armour a +1 buckler a +0 scale mail a +0 war axe (61, 36, D) a +2 chain mail of resonance (61, 42, D) a wyvern corpse (61, 43, D) an acid dragon corpse (62, 8, D) a +1 hand axe of draining (62, 9, D) a staff of necromancy (62, 11, D) an adder corpse (skeletalised by now) (62, 16, D) a +2 hand axe of flaming (62, 27, D) a +4 heavy orcbow (62, 31, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) (62, 37, D) the +5 shortbow "Jynios" {freeze, +Blink rPois rCorr} +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 42, D) +0 ice dragon scales an ice dragon corpse a swamp dragon corpse (62, 43, D) +0 steam dragon scales a steam dragon corpse (63, 4, D) a human corpse (skeletalised by now) (63, 5, D) a human corpse (skeletalised by now) (63, 11, D) a ball python corpse (skeletalised by now) (63, 17, D) a +1 leather armour of fire resistance (63, 26, D) a ring of flight (63, 30, D) a +0 spear a curare-tipped dart a spriggan corpse (skeletalised by now) (63, 31, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) (63, 36, D) a +6 ring of strength (63, 43, D) a swamp drake corpse (63, 44, D) a swamp drake corpse (64, 16, D) a +6 ring of strength (64, 22, D) a +0 orcbow (64, 26, D) a +2 broad axe of sundering (64, 27, D) a +5 dagger of draining (64, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (64, 32, D) a black bear corpse (skeletalised by now) (65, 20, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (65, 21, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (65, 22, D) a wind drake corpse (skeletalised by now) (65, 26, D) the necromancy staff "Fimoi" {rN+ Str+5 Necro Forge} [staff of necromancy] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (66, 23, D) a +0 orcbow (67, 0, D) a +2 whip of electrocution (67, 20, D) a +0 trident (70, 8, D) a staff of earth (70, 12, D) an ugly thing corpse (skeletalised by now) (70, 36, D) 4 potions of haste (70, 37, D) a storm talisman (71, 11, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (71, 16, D) a +6 morningstar of venom (71, 17, D) a +0 morningstar of distortion (71, 26, D) the +2 leather armour "Ypohuc" {*Silence +Inv Str+5} *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. Str+5: It affects your strength (+5). It cannot be enchanted further. (71, 27, D) a staff of air (72, 9, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. (72, 17, D) a +2 morningstar of flaming (72, 26, D) a staff of necromancy (72, 36, D) the +4 bardiche of Disaster {reap, *Rage rN+ Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (72, 37, D) a +2 spectral quarterstaff (73, 1, D) a +0 halberd a +2 short sword of venom (73, 21, D) a hell hog corpse (skeletalised by now) (73, 22, D) a hell hound corpse (skeletalised by now) (73, 26, D) the +11 scimitar of Patience {venom, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (73, 27, D) a +1 orcbow of flaming (73, 37, D) a staff of fire (75, 1, D) a staff of fire