Faucheur Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (1, -7, D:1) a +0 club (1, 0, D:1) a +0 mace (3, 26, D:1) a +0 club (5, 16, D:1) a +0 short sword (6, 9, D:1) a +0 hand axe (6, 27, D:1) a +0 dagger a kobold corpse (skeletalised by now) (8, 15, D:1) a rat skeleton (11, 9, D:1) a +0 dagger (13, -9, D:1) a frilled lizard skeleton (17, -14, D:1) a frilled lizard corpse (skeletalised by now) (29, 19, D:1) a bat skeleton (29, 20, D:1) a hobgoblin skeleton (30, 7, D:1) a +0 short sword (30, 19, D:1) a +0 club a goblin skeleton (35, 4, D:1) a +0 mace (43, -20, D:1) a +0 glaive (45, -7, D:1) 4 poisoned darts (45, 5, D:1) 5 stones (57, -13, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (6, 8, D:2) a rat skeleton (10, 10, D:2) a bat skeleton (17, -5, D:2) a +0 ring mail (18, 20, D:2) a +0 chain mail (25, 20, D:2) a +0 robe (27, -4, D:2) a +0 whip 2 stones a kobold corpse (skeletalised by now) (27, 5, D:2) a bat skeleton (28, 21, D:2) a hobgoblin skeleton (30, 21, D:2) a bat skeleton (31, 21, D:2) a +0 morningstar (32, 4, D:2) a quokka skeleton (37, 35, D:2) a rat corpse (skeletalised by now) (38, 8, D:2) a bat corpse (skeletalised by now) (39, 39, D:2) the +8 dagger "Conservator" {antimagic, rC- Str+2 Dex+4 SInv} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (48, 13, D:2) a parchment of Martyr's Knell (49, -9, D:2) an orb of mayhem Level 3 of the Dungeon (0, 0, D:3) a +0 war axe a +0 scale mail an orc corpse (0, 1, D:3) a +0 flail an orc corpse (0, 2, D:3) a +0 trident a +0 leather armour an orc corpse