Faucheur Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (0, 8, D:1) a +0 ring mail (3, -30, D:1) a +0 ring mail (5, -13, D:1) 2 large rocks (6, -21, D:1) a quokka skeleton (6, 10, D:1) a +0 scale mail (16, -20, D:1) a frilled lizard skeleton (30, -26, D:1) a rat corpse (skeletalised by now) (30, -25, D:1) a ball python corpse (skeletalised by now) (34, -2, D:1) a +0 whip (55, 2, D:1) 4 poisoned darts Level 2 of the Dungeon (0, 0, D:2) 7 gold pieces (0, 7, D:2) a quill talisman (1, 1, D:2) a +1 short sword of protection (unseen) (2, 1, D:2) a potion of might (2, 2, D:2) 10 gold pieces (4, 6, D:2) a +0 buckler (7, 3, D:2) a +2 hand axe of flaming (9, -20, D:2) a jackal skeleton (10, -20, D:2) a frilled lizard skeleton a jackal skeleton (10, -6, D:2) a +0 dagger 5 stones (16, -21, D:2) a ball python skeleton (17, -16, D:2) a +0 leather armour (18, -20, D:2) a +0 club a +0 leather armour (22, -19, D:2) a rat skeleton (22, -18, D:2) a +0 club a goblin skeleton (24, 2, D:2) the scarf "Telene" {+Inv, Will+ MP+7} Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). (28, -13, D:2) a +0 robe (30, -18, D:2) a quill talisman (36, 8, D:2) a +0 robe (40, -22, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (3, -13, D:3) a bat corpse (3, -12, D:3) a +0 dagger a +0 leather armour a wand of flame (22) the goblin corpse of Ijyb (3, -11, D:3) a potion of might (4, -13, D:3) a bat corpse (16, -9, D:3) a +0 robe (26, -5, D:3) a bombardier beetle corpse (31, -8, D:3) a hobgoblin corpse (skeletalised by now)