Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 2609190593190199710 8 FbIthp the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on May 5, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:44 (236 turns). FbIthp the Conjurer (Draconian Conjurer) Turns: 236, Time: 00:01:44 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . b - +0 hand axe rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: slowed, very slow A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) Potions a - a potion of magic Skills: + Level 0.2 Axes + Level 1.7 Dodging + Level 1.9 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The magic dart hits the rat. You kill the rat! A quokka comes into view. An endoplasm comes into view. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. The endoplasm jiggles. The quokka bites you but does no damage. You barely miss the quokka. You tail-slap the quokka. You kill the quokka! The endoplasm jiggles. You have reached level 2! You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You feel yourself slow down. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel as though you will be slow longer. The endoplasm freezes you. You are frozen. You feel as though you will be slow longer. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... .# ... #.# #### #... ..# #...#####.# +......##.#### #......##....############# #.....J@................ ......#######.#####.####### ..### #.# #..# # #.# #..## ##### #.##..#####.... #....###...#### #.####..#####≈§ #.###.### #≈≈≈§ #.## #.... You could see an endoplasm. Vanquished Creatures 2 hobgoblins (D:1) 2 quokkas (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FbIthp the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 232 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 236 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_basic, minmay_misc_feat_tiny Action || total ---------------------------++------- Melee: Hand axe || 7 Tailslap || 1 Cast: Magic Dart || 13 Armour: Skin || 3 Dodge: Dodged || 7