Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 13141058982233281162 32 FbIthp the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on May 6, 2025. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:09 (1016 turns). FbIthp the Conjurer (Draconian Conjurer) Turns: 1016, Time: 00:03:10 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 8% Magic: 0/6 EV: 11 Int: 20 God: Gold: 34 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . g - +0 long sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 dagger g - a +0 long sword (weapon) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} f - a scroll of brand weapon {unknown} j - a scroll of teleportation {unknown} Potions a - a potion of magic d - a potion of enlightenment {unknown} h - a potion of lignification {unknown} i - a potion of heal wounds {unknown} k - a potion of cancellation {unknown} Skills: + Level 1.9 Dodging + Level 1.7 Stealth + Level 2.2 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Kinetic Grapnel Frge 8% 1d4 16% 1 Poisonous Vapours Alch/Air 8% 1d1 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You closely miss the rat. The gnoll hits you with a +0 whip. The rat closely misses you. You closely miss the rat. The gnoll completely misses you. The rat closely misses you. You hit the rat. You kill the rat! The gnoll barely misses you. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll shouts! You hear an angry hiss. You stop channelling your searing ray. The gnoll hits you with a +0 whip! The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your scales feel tougher. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! You die... ######### ........# ......#@# ......#j# # ......#)# .# ......#.##.# #.j...# #.....# #.# #...:.# [# #.# ##.##.# .# #.# #####.# .# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 3 hobgoblins (D:1) 3 jackals (D:2) 2 quokkas (D:1) 5 ball pythons 4 bats (D:1) 4 goblins (D:1) 3 kobolds (D:1) 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FbIthp the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 168 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 204 | D:1 | Learned a level 2 spell: Searing Ray 1016 | D:2 | Reached XP level 3. HP: 7/26 MP: 0/6 1016 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, minmay_misc_feat_tiny, supply_closet_lemuel D:2: layout_basic Action || total ---------------------------++------- Melee: Dagger || 8 Unarmed || 2 Tailslap || 4 Long sword || 8 Cast: Magic Dart || 35 Searing Ray || 3 Armour: Skin || 25 Dodge: Dodged || 22